Changelogs (Carnage Contest)

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These are the official Changelogs of [[Carnage Contest]]. Note that the Alpha 0.0.2.6 release is missing as it was integrated into the beta 0.1.0.0 listing in its release.
  
 
{| class="wikitable" style="text-align:left;" width="100%"
 
{| class="wikitable" style="text-align:left;" width="100%"
 
|-
 
|-
! style="width:12%; background:#ffeeee" | [[File:Tool.png]]Alpha 0.0.2.6 - 03.08.2011  
+
! style="width:12%; background:#ffeeee" | [[File:Tool.png]]Beta 0.1.0.0 - 24.10.2011  
 
|-
 
|-
 
| <small>[FIXED]</small> Player arrows of invisible players were still visible  
 
| <small>[FIXED]</small> Player arrows of invisible players were still visible  
Line 15: Line 15:
 
<small>[FIXED]</small> Game failed to save teams with special characters in their name<br>  
 
<small>[FIXED]</small> Game failed to save teams with special characters in their name<br>  
 
<small>[FIXED]</small> In-game sound effects continued to play in the menu<br>  
 
<small>[FIXED]</small> In-game sound effects continued to play in the menu<br>  
<small>[FIXED]</small> Sometimes wrong team color when hovering a team healthbar  
+
<small>[FIXED]</small> Sometimes wrong team color when hovering a team healthbar<br>
 +
<small>[FIXED]</small> It was possible to get stuck with the raft
 
|-
 
|-
 
| <small>[CHANGED]</small> Chat input length is not limited by resolution anymore
 
| <small>[CHANGED]</small> Chat input length is not limited by resolution anymore
<small>[CHANGED]</small> "[http://www.carnagecontest.com/armory.php?wpn=Swap Swap]" now ends the turn<br>  
+
<small>[CHANGED]</small> "Swap" now ends the turn<br>  
<small>[CHANGED]</small> You have to stand on the ground to be able to use "[http://www.carnagecontest.com/armory.php?wpn=Swap Swap]"<br>  
+
<small>[CHANGED]</small> You have to stand on the ground to be able to use "Swap"<br>  
<small>[CHANGED]</small> Improved "[http://www.carnagecontest.com/armory.php?wpn=Uppercut Upper Cut]" and "[http://www.carnagecontest.com/armory.php?wpn=Brain+Punch Brain Punsh]" hit zones<br>  
+
<small>[CHANGED]</small> Improved "Upper Cut" and "Brain Punsh" hit zones<br>  
 
<small>[CHANGED]</small> Some tweaks for better performance<br>  
 
<small>[CHANGED]</small> Some tweaks for better performance<br>  
 
<small>[CHANGED]</small> Improved interface effects<br>  
 
<small>[CHANGED]</small> Improved interface effects<br>  
 
<small>[CHANGED]</small> Number of turns per round now doesn't change during a round<br>  
 
<small>[CHANGED]</small> Number of turns per round now doesn't change during a round<br>  
<small>[CHANGED]</small> Lua projectileid command renamed to [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_getprojectileid getprojectileid] (projectileid still working for compatibility)<br>  
+
<small>[CHANGED]</small> Lua projectileid command renamed to getprojectileid (projectileid still working for compatibility)<br>  
 
<small>[CHANGED]</small> Lua useweapon command can now decrease the weapon amount multiple times with new param. value 2<br>  
 
<small>[CHANGED]</small> Lua useweapon command can now decrease the weapon amount multiple times with new param. value 2<br>  
 
<small>[CHANGED]</small> You can now place multiple "buildings" of the same type without re-selecting them after each placement<br>  
 
<small>[CHANGED]</small> You can now place multiple "buildings" of the same type without re-selecting them after each placement<br>  
<small>[CHANGED]</small> [http://www.carnagecontest.com/armory.php?wpn=Sonic+Grenade Sonic Grenade] and [http://www.carnagecontest.com/armory.php?wpn=Ice+Grenade Ice Grenade] now remove nearby fire<br>  
+
<small>[CHANGED]</small> Sonic Grenade and Ice Grenade now remove nearby fire<br>  
<small>[CHANGED]</small> [http://www.carnagecontest.com/armory.php?wpn=Winter Winter] removes all fire on the map
+
<small>[CHANGED]</small> Winter removes all fire on the map<br>
 +
<small>[CHANGED]</small> (Super) Jet-Pack now uses hudchargebar instead of hudammobar to display remaining fuel amount<br>
 +
<small>[CHANGED]</small> Faster multiplayer loading: Lua scripts will only be transmitted if they differ (instead of always)<br>
 +
<small>[CHANGED]</small> Game does not use the OS load/save filerequest anymore and doesn't pause when selecting a file<br>
 +
<small>[CHANGED]</small> Supply/medikit crates now support movement on x-axis (for manipulation with scripts)
 
|-
 
|-
| <small>[ADDED]</small> Welcome screen on first start, allowing to change the nick and to create a team
+
| <small>[ADDED]</small> Welcome screen on first start, allowing to change the nick and to create a team<br>
 
<small>[ADDED]</small> New map format: shape map - allows big maps with very small file size<br>  
 
<small>[ADDED]</small> New map format: shape map - allows big maps with very small file size<br>  
 
<small>[ADDED]</small> Maps can now have a background image (see "BG"-button in editor)<br>  
 
<small>[ADDED]</small> Maps can now have a background image (see "BG"-button in editor)<br>  
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<small>[ADDED]</small> Video and audio settings can now be changed while being in a game<br>  
 
<small>[ADDED]</small> Video and audio settings can now be changed while being in a game<br>  
 
<small>[ADDED]</small> Game will remember the map size setting<br>  
 
<small>[ADDED]</small> Game will remember the map size setting<br>  
<small>[ADDED]</small> New [http://www.carnagecontest.com/armory.php?wpn=Supply+Order supply orders]/[http://www.carnagecontest.com/armory.php?wpn=Medikit+Drop medikit drops] are indicated with arrows if out of screen<br>  
+
<small>[ADDED]</small> New supply orders/medikit drops are indicated with arrows if out of screen<br>  
 
<small>[ADDED]</small> Weapons can have flags (new optional addweapon command parameter)<br>  
 
<small>[ADDED]</small> Weapons can have flags (new optional addweapon command parameter)<br>  
 
<small>[ADDED]</small> Round is highlighted in round/turnbar at top when it changes<br>  
 
<small>[ADDED]</small> Round is highlighted in round/turnbar at top when it changes<br>  
Line 55: Line 60:
 
<small>[ADDED]</small> Lua Node commands: [http://www.CarnageContest.com/help_cmds.php?cat=nodes www.CarnageContest.com/help_cmds.php?cat=nodes]<br>  
 
<small>[ADDED]</small> Lua Node commands: [http://www.CarnageContest.com/help_cmds.php?cat=nodes www.CarnageContest.com/help_cmds.php?cat=nodes]<br>  
 
<small>[ADDED]</small> Lua Mission commands: [http://www.CarnageContest.com/help_cmds.php?cat=missions www.CarnageContest.com/help_cmds.php?cat=missions]<br>  
 
<small>[ADDED]</small> Lua Mission commands: [http://www.CarnageContest.com/help_cmds.php?cat=missions www.CarnageContest.com/help_cmds.php?cat=missions]<br>  
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_getterraincolor getterraincolor] command (get color of the terrain)<br>  
+
<small>[ADDED]</small> Lua getterraincolor command (get color of the terrain)<br>  
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_getturn getturn] command (get current turn/turn of round/# turns in round)<br>  
+
<small>[ADDED]</small> Lua getturn command (get current turn/turn of round/# turns in round)<br>  
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_imagecollision imagecollision] command (check collision between 2 images)<br>  
+
<small>[ADDED]</small> Lua imagecollision command (check collision between 2 images)<br>  
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_getweaponlist getweaponlist] command (get list of all weapons)<br>  
+
<small>[ADDED]</small> Lua getweaponlist command (get list of all weapons)<br>  
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_getweaponinfo getweaponinfo] command (get info about weapon)<br>  
+
<small>[ADDED]</small> Lua getweaponinfo command (get info about weapon)<br>  
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_getweaponcount getweaponcount] command (get count of weapon)<br>  
+
<small>[ADDED]</small> Lua getweaponcount command (get count of weapon)<br>  
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_setweaponcount setweaponcount] command (set count of weapon)<br>  
+
<small>[ADDED]</small> Lua setweaponcount command (set count of weapon)<br>  
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_getweaponlock getweaponlock] command (check if a weapon is locked)<br>  
+
<small>[ADDED]</small> Lua getweaponlock command (check if a weapon is locked)<br>  
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_setweaponlock setweaponlock] command (lock/unlock a weapon)<br>  
+
<small>[ADDED]</small> Lua setweaponlock command (lock/unlock a weapon)<br>  
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_getprojectiletype getprojectiletype] command (get type of a projectile)<br>  
+
<small>[ADDED]</small> Lua getprojectiletype command (get type of a projectile)<br>  
 
<small>[ADDED]</small> Lua scripted game enders (see "scripts/Game Enders" folder)<br>  
 
<small>[ADDED]</small> Lua scripted game enders (see "scripts/Game Enders" folder)<br>  
 
<small>[ADDED]</small> Game ender: Kill random<br>  
 
<small>[ADDED]</small> Game ender: Kill random<br>  
Line 81: Line 86:
 
<small>[ADDED]</small> Game mode: Best of 3 Rounds<br>  
 
<small>[ADDED]</small> Game mode: Best of 3 Rounds<br>  
 
<small>[ADDED]</small> Game mode: Best of 5 Rounds<br>  
 
<small>[ADDED]</small> Game mode: Best of 5 Rounds<br>  
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Freeze+Gun Freeze Gun]
+
<small>[ADDED]</small> Freeze Gun<br>
 +
<small>[ADDED]</small> Nyan Cat (by Holzchopf)
 +
|-
 +
| <small>[REMOVED]</small> Warning message about offensive stuff at start
 
|-
 
|-
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.2.5 - 30.09.2010
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.2.5 - 30.09.2010
Line 88: Line 96:
 
<small>[FIXED]</small> Green Supply crate shine effect was affected by mine blinking<br>
 
<small>[FIXED]</small> Green Supply crate shine effect was affected by mine blinking<br>
 
<small>[FIXED]</small> Leave messages from lobby were displayed in-game at start of session<br>
 
<small>[FIXED]</small> Leave messages from lobby were displayed in-game at start of session<br>
<small>[FIXED]</small> Command [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_ai_weapon ai_weapon] did not work<br>
+
<small>[FIXED]</small> Command ai_weapon did not work<br>
 
<small>[FIXED]</small> Mines were placed at wrong positions on non-random maps<br>
 
<small>[FIXED]</small> Mines were placed at wrong positions on non-random maps<br>
<small>[FIXED]</small> "[http://www.carnagecontest.com/armory.php?wpn=Switch+Player Switch Player]" item amount has not been reduced on use<br>
+
<small>[FIXED]</small> "Switch Player" item amount has not been reduced on use<br>
 
<small>[FIXED]</small> Asynchronous random map generation due to floating point disparity<br>
 
<small>[FIXED]</small> Asynchronous random map generation due to floating point disparity<br>
 
<small>[FIXED]</small> Wrong map preview alignment on client-side<br>  
 
<small>[FIXED]</small> Wrong map preview alignment on client-side<br>  
Line 122: Line 130:
 
<small>[ADDED]</small> Lua scripted game modes (see "scripts/Game Modes")<br>
 
<small>[ADDED]</small> Lua scripted game modes (see "scripts/Game Modes")<br>
 
<small>[ADDED]</small> Lua scripted objects are now possible (stay in map as long as you want)<br>
 
<small>[ADDED]</small> Lua scripted objects are now possible (stay in map as long as you want)<br>
<small>[ADDED]</small> Lua object commands: [www.CarnageContest.com/help_cmds.php?cat=objects www.CarnageContest.com/help_cmds.php?cat=objects]<br>
+
<small>[ADDED]</small> Lua object commands: www.CarnageContest.com/help_cmds.php?cat=objects<br>
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_hudmapborder hudmapborder] command (draw red mapborder)<br>
+
<small>[ADDED]</small> Lua hudmapborder command (draw red mapborder)<br>
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_hudpositioning hudpositioning] command extended (object collision parameter)<br>
+
<small>[ADDED]</small> Lua hudpositioning command extended (object collision parameter)<br>
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_collision collision] command extended (object collision and ignore system)<br>
+
<small>[ADDED]</small> Lua collision command extended (object collision and ignore system)<br>
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_terrainmodification terrainmodification] command (has the terrain been modified?)<br>
+
<small>[ADDED]</small> Lua terrainmodification command (has the terrain been modified?)<br>
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_firecollision firecollision] command (text collision with fire objects)<br>
+
<small>[ADDED]</small> Lua firecollision command (text collision with fire objects)<br>
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_random random] and [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_randomseed randomseed] commands (synchronous random numbers)<br>
+
<small>[ADDED]</small> Lua random and randomseed commands (synchronous random numbers)<br>
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_screenwidth screenwidth] and [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_screenheight screenheight] commands (get screen resolution)<br>
+
<small>[ADDED]</small> Lua screenwidth and screenheight commands (get screen resolution)<br>
 
<small>[ADDED]</small> Wind setting (server setting)<br>
 
<small>[ADDED]</small> Wind setting (server setting)<br>
 
<small>[ADDED]</small> Mine explosion delay setting (server setting)<br>
 
<small>[ADDED]</small> Mine explosion delay setting (server setting)<br>
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<small>[ADDED]</small> Map size is now displayed over the minimap in lobby<br>
 
<small>[ADDED]</small> Map size is now displayed over the minimap in lobby<br>
 
<small>[ADDED]</small> Text shadow setting (allows to disable text shadows on slow systems)<br>
 
<small>[ADDED]</small> Text shadow setting (allows to disable text shadows on slow systems)<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Pac-Man Pac-Man]<br>
+
<small>[ADDED]</small> Pac-Man<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Mine+Drop Mine Drop]<br>
+
<small>[ADDED]</small> Mine Drop<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Medikit+Drop Medikit Drop]<br>
+
<small>[ADDED]</small> Medikit Drop<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Trap+Kit Trap Kit]<br>
+
<small>[ADDED]</small> Trap Kit<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Parasite Parasite]<br>
+
<small>[ADDED]</small> Parasite<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Baby+Buggy Baby Buggy]<br>
+
<small>[ADDED]</small> Baby Buggy<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Swap Swap]<br>
+
<small>[ADDED]</small> Swap<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Shield+Generator Shield Generator]<br>
+
<small>[ADDED]</small> Shield Generator<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Explosives Explosives]<br>
+
<small>[ADDED]</small> Explosives<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=The+Stake+of+Inquisition The Stake of Inquisition]<br>
+
<small>[ADDED]</small> The Stake of Inquisition<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Stealth+Ninja Stealth Ninja]<br>
+
<small>[ADDED]</small> Stealth Ninja<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Rope Rope] (by [http://www.unrealsoftware.de/profile.php?userid=258 Tobchen])<br>
+
<small>[ADDED]</small> Rope (by Tobchen)<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Shaft Shaft] (by [http://www.unrealsoftware.de/profile.php?userid=14016 Holzchopf])<br>
+
<small>[ADDED]</small> Shaft (by Holzchopf)<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Super+Shaft Super Shaft] (by [http://www.unrealsoftware.de/profile.php?userid=14016 Holzchopf])<br>
+
<small>[ADDED]</small> Shaft (by Holzchopf)<br>
 
|-
 
|-
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.2.4 - 11.03.2010
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.2.4 - 11.03.2010
Line 165: Line 173:
 
<small>[FIXED]</small> "Too many projectiles" error after several game sessions<br>
 
<small>[FIXED]</small> "Too many projectiles" error after several game sessions<br>
 
<small>[FIXED]</small> "playerstate" didn't work properly when called multiple times at same frame<br>
 
<small>[FIXED]</small> "playerstate" didn't work properly when called multiple times at same frame<br>
<small>[FIXED]</small> Missing sound effect when stones from "[http://www.carnagecontest.com/armory.php?wpn=Stoning Stoning]"-weapon hit water<br>
+
<small>[FIXED]</small> Missing sound effect when stones from "Stoning"-weapon hit water<br>
 
<small>[FIXED]</small> Weapon menu also changed when mousewheel was turned while game was suspended<br>
 
<small>[FIXED]</small> Weapon menu also changed when mousewheel was turned while game was suspended<br>
<small>[FIXED]</small> It was possible to throw [http://www.carnagecontest.com/armory.php?wpn=Grenade grenades] into close players/terrain<br>
+
<small>[FIXED]</small> It was possible to throw grenades into close players/terrain<br>
<small>[FIXED]</small> Missing friction for [http://www.carnagecontest.com/armory.php?wpn=Grenade grenades] rolling over even terrain<br>
+
<small>[FIXED]</small> Missing friction for grenades rolling over even terrain<br>
 
<small>[FIXED]</small> You now ALWAYS get NO damage when falling on other players<br>
 
<small>[FIXED]</small> You now ALWAYS get NO damage when falling on other players<br>
 
<small>[FIXED]</small> Blood amount setting did not work properly<br>
 
<small>[FIXED]</small> Blood amount setting did not work properly<br>
Line 182: Line 190:
 
<small>[CHANGED]</small> Supply crates will not be dropped over water<br>
 
<small>[CHANGED]</small> Supply crates will not be dropped over water<br>
 
<small>[CHANGED]</small> hudtimer now ranges from 1 to 10 instead of 0 to 9<br>
 
<small>[CHANGED]</small> hudtimer now ranges from 1 to 10 instead of 0 to 9<br>
<small>[CHANGED]</small> [http://www.carnagecontest.com/armory.php?wpn=Grenade Grenade] timers now range from 1 to 10 seconds<br>
+
<small>[CHANGED]</small> Grenade timers now range from 1 to 10 seconds<br>
 
<small>[CHANGED]</small> Chat input will not be deleted when switching between lobby and game<br>
 
<small>[CHANGED]</small> Chat input will not be deleted when switching between lobby and game<br>
 
<small>[CHANGED]</small> You now also see the stats screen when the game is canceled<br>
 
<small>[CHANGED]</small> You now also see the stats screen when the game is canceled<br>
<small>[CHANGED]</small> "[http://www.carnagecontest.com/armory.php?wpn=Short+Teleport Short Teleport]" now has to be collected but doesn't end your turn<br>
+
<small>[CHANGED]</small> "Short Teleport" now has to be collected but doesn't end your turn<br>
 
<small>[CHANGED]</small> You can now change the screen resolution without restarting the game<br>
 
<small>[CHANGED]</small> You can now change the screen resolution without restarting the game<br>
 
<small>[CHANGED]</small> Some minor weaponset changes<br>
 
<small>[CHANGED]</small> Some minor weaponset changes<br>
 
<small>[CHANGED]</small> Increased fire damage + random "fire jumping"<br>
 
<small>[CHANGED]</small> Increased fire damage + random "fire jumping"<br>
 
<small>[CHANGED]</small> Server settings splitted (2 pages)<br>
 
<small>[CHANGED]</small> Server settings splitted (2 pages)<br>
<small>[CHANGED]</small> "Virus" renamed to "[http://www.carnagecontest.com/armory.php?wpn=Pandemic Pandemic]"<br>
+
<small>[CHANGED]</small> "Virus" renamed to "Pandemic"<br>
 
|-
 
|-
 
| <small>[ADDED]</small> U.S.G.N. powered NAT hole punching for better server connectivity<br>
 
| <small>[ADDED]</small> U.S.G.N. powered NAT hole punching for better server connectivity<br>
Line 201: Line 209:
 
<small>[ADDED]</small> Item icon when you collect a supply crate<br>
 
<small>[ADDED]</small> Item icon when you collect a supply crate<br>
 
<small>[ADDED]</small> Modifiable Lua AI for computer controlled players (just random atm)<br>
 
<small>[ADDED]</small> Modifiable Lua AI for computer controlled players (just random atm)<br>
<small>[ADDED]</small> Lua AI commands: [www.CarnageContest.com/help_cmds.php?cat=ai www.CarnageContest.com/help_cmds.php?cat=ai]<br>
+
<small>[ADDED]</small> Lua AI commands: www.CarnageContest.com/help_cmds.php?cat=ai<br>
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_setbgcolor setbgcolor] command (changes background color)<br>
+
<small>[ADDED]</small> Lua setbgcolor command (changes background color)<br>
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_drawline drawline] command (draws a line between two positions)<br>
+
<small>[ADDED]</small> Lua drawline command (draws a line between two positions)<br>
<small>[ADDED]</small> Lua [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_getplayeralliance getplayeralliance] command (returns alliance of a player)<br>
+
<small>[ADDED]</small> Lua getplayeralliance command (returns alliance of a player)<br>
<small>[ADDED]</small> Additional optional parameters for [http://www.carnagecontest.com/help_cmds.php?cat=all#cmd_playertable playertable] command<br>
+
<small>[ADDED]</small> Additional optional parameters for playertable command<br>
 
<small>[ADDED]</small> Some additional effects<br>
 
<small>[ADDED]</small> Some additional effects<br>
 
<small>[ADDED]</small> Health +/- messages<br>
 
<small>[ADDED]</small> Health +/- messages<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Experimental+Drugs Experimental Drugs]<br>
+
<small>[ADDED]</small> Experimental Drugs<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Anti-Gravity Anti-Gravity]<br>
+
<small>[ADDED]</small> Anti-Gravity<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Axe Axe]<br>
+
<small>[ADDED]</small> Axe<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Super+Digger Super Digger]<br>
+
<small>[ADDED]</small> Super Digger<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Hitler Hitler]<br>
+
<small>[ADDED]</small> Hitler<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Rat+Attack Rat Attack]<br>
+
<small>[ADDED]</small> Rat Attack<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Osama+bin+Laden Osama bin Laden]<br>
+
<small>[ADDED]</small> Osama bin Laden<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Mine Mine]<br>
+
<small>[ADDED]</small> Mine<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Mine+Kit Mine Kit]<br>
+
<small>[ADDED]</small> Mine Kit<br>
 
|-
 
|-
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.2.3 - 19.12.2009
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.2.3 - 19.12.2009
Line 254: Line 262:
 
<small>[ADDED]</small> Crazy air particles<br>
 
<small>[ADDED]</small> Crazy air particles<br>
 
<small>[ADDED]</small> Lua hudtimer command + changeable timers for all grenades<br>
 
<small>[ADDED]</small> Lua hudtimer command + changeable timers for all grenades<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Super+Shotgun Super Shotgun]<br>
+
<small>[ADDED]</small> Super Shotgun<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Plasma+Blaster Plasma Blaster]<br>
+
<small>[ADDED]</small> Plasma Blaster<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Kick+Jump Kick Jump]<br>
+
<small>[ADDED]</small> Kick Jump<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Wings Wings]<br>
+
<small>[ADDED]</small> Wings<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Super+Jet-Pack Super Jet-Pack]<br>
+
<small>[ADDED]</small> Super Jet-Pack<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Flopper+the+Dolphin Flopper the Dolphin]<br>
+
<small>[ADDED]</small> Flopper the Dolphin<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Mosquito Mosquito]<br>
+
<small>[ADDED]</small> Mosquito<br>
 
|-
 
|-
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.2.2 - 29.09.2009
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.2.2 - 29.09.2009
Line 281: Line 289:
 
<small>[ADDED]</small> Snow landscape<br>
 
<small>[ADDED]</small> Snow landscape<br>
 
<small>[ADDED]</small> Mars landscape<br>
 
<small>[ADDED]</small> Mars landscape<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Santa Santa]<br>
+
<small>[ADDED]</small> Santa<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Supply+Order Supply Order]<br>
+
<small>[ADDED]</small> Supply Order<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Sub+Bomb Sub Bomb]<br>
+
<small>[ADDED]</small> Sub Bomb<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Wall Wall]<br>
+
<small>[ADDED]</small> Wall<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=For+Allah! For Allah!]<br>
+
<small>[ADDED]</small> For Allah!<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Missile+Battery Missile Battery]<br>
+
<small>[ADDED]</small> Missile Battery<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Raft Raft]<br>
+
<small>[ADDED]</small> Raft<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Pogo+Stick Pogo Stick]<br>
+
<small>[ADDED]</small> Pogo Stick<br>
 
|-
 
|-
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.2.1 - 26.09.2009
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.2.1 - 26.09.2009
Line 324: Line 332:
 
<small>[ADDED]</small> Chat-bubble when current player has menu/chat opened<br>
 
<small>[ADDED]</small> Chat-bubble when current player has menu/chat opened<br>
 
<small>[ADDED]</small> "Sleeping" player state<br>
 
<small>[ADDED]</small> "Sleeping" player state<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=No+Wind No Wind]<br>
+
<small>[ADDED]</small> No Wind<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Flood Flood]<br>
+
<small>[ADDED]</small> Flood<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Blow+Gun+%28Tranquilizer%29 Blow Gun (Tranquilizer)]<br>
+
<small>[ADDED]</small> Blow Gun (Tranquilizer)<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Gamma+Gun Gamma Gun]<br>
+
<small>[ADDED]</small> Gamma Gun<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Quake Quake]<br>
+
<small>[ADDED]</small> Quake<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Cage Cage]<br>
+
<small>[ADDED]</small> Cage<br>
 
|-
 
|-
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.1.8 - 14.09.2009
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.1.8 - 14.09.2009
Line 346: Line 354:
 
<small>[ADDED]</small> Join/leave sounds<br>
 
<small>[ADDED]</small> Join/leave sounds<br>
 
<small>[ADDED]</small> Player states (poisoned, confused, frozen)<br>
 
<small>[ADDED]</small> Player states (poisoned, confused, frozen)<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Plane+Strike Plane Strike]<br>
+
<small>[ADDED]</small> Plane Strike<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Brain+Punch Brain Punsh]<br>
+
<small>[ADDED]</small> Brain Punsh<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Poison+Grenade Poison Grenade]<br>
+
<small>[ADDED]</small> Poison Grenade<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Effect+Neutralizer Effect Neutralizer]<br>
+
<small>[ADDED]</small> Effect Neutralizer<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Fart Fart]<br>
+
<small>[ADDED]</small> Fart<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Bridge+Part Brige Part]<br>
+
<small>[ADDED]</small> Brige Part<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Winter Winter]<br>
+
<small>[ADDED]</small> Winter<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Pandemic Pandemic]<br>
+
<small>[ADDED]</small> Pandemic<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Steel+Bat Steel Bat]<br>
+
<small>[ADDED]</small> Steel Bat<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=End+Turn End Turn]<br>
+
<small>[ADDED]</small> End Turn<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Switch+Player Switch Player]<br>
+
<small>[ADDED]</small> Switch Player<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Stoning Stoning]<br>
+
<small>[ADDED]</small> Stoning<br>
 
|-
 
|-
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.1.7 - 09.09.2009
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.1.7 - 09.09.2009
Line 371: Line 379:
 
<small>[ADDED]</small> Map editor<br>
 
<small>[ADDED]</small> Map editor<br>
 
<small>[ADDED]</small> Player accessories<br>
 
<small>[ADDED]</small> Player accessories<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Power+Jump Power Jump]<br>
+
<small>[ADDED]</small> Power Jump<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Triple+Power+Jump Triple Power Jump]<br>
+
<small>[ADDED]</small> Triple Power Jump<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Super+Teleport Super Teleport]
+
<small>[ADDED]</small> Super Teleport
 
|-
 
|-
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.1.6 - 05.09.2009
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.1.6 - 05.09.2009
Line 385: Line 393:
 
<small>[ADDED]</small> Fire/object system (experimental)<br>
 
<small>[ADDED]</small> Fire/object system (experimental)<br>
 
<small>[ADDED]</small> Supply Crates (+server setting)<br>
 
<small>[ADDED]</small> Supply Crates (+server setting)<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Bridge+Kit Bridge Kit]<br>
+
<small>[ADDED]</small> Bridge Kit<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Super+Bridge+Kit Super Bridge Kit]<br>
+
<small>[ADDED]</small> Super Bridge Kit<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Horizontal+Laser Horizontal Laser]<br>
+
<small>[ADDED]</small> Horizontal Laser<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Vertical+Laser Vertical Laser]<br>
+
<small>[ADDED]</small> Vertical Laser<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=RC+Missile RC Missile]<br>
+
<small>[ADDED]</small> RC Missile<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Ghost+Rocket Ghost Rocket]<br>
+
<small>[ADDED]</small> Ghost Rocket<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Napalm Napalm]<br>
+
<small>[ADDED]</small> Napalm<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Molotov+Cocktail Molotov Cocktail]<br>
+
<small>[ADDED]</small> Molotov Cocktail<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Diabolic+Grenade Diabolic Grenade]<br>
+
<small>[ADDED]</small> Diabolic Grenade<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Sonic+Grenade Sonic Grenade]<br>
+
<small>[ADDED]</small> Sonic Grenade<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Cookie Cookie]<br>
+
<small>[ADDED]</small> Cookie<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Apple Apple]<br>
+
<small>[ADDED]</small> Apple<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Heavy+Airstrike Heavy Airstrike]<br>
+
<small>[ADDED]</small> Heavy Airstrike<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Hang-Glider Hang-Glider]<br>
+
<small>[ADDED]</small> Hang-Glider<br>
 
|-
 
|-
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.1.5 - 30.08.2009
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.1.5 - 30.08.2009
Line 406: Line 414:
 
| <small>[ADDED]</small> Amount/first use can be controlled in weapon selection menu<br>
 
| <small>[ADDED]</small> Amount/first use can be controlled in weapon selection menu<br>
 
<small>[ADDED]</small> Additional server settings (health, turn time, backing time)<br>
 
<small>[ADDED]</small> Additional server settings (health, turn time, backing time)<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Pick Pick]<br>
+
<small>[ADDED]</small> Pick<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Anvil Anvil]<br>
+
<small>[ADDED]</small> Anvil<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Arrow+Rain Arrow Rain]<br>
+
<small>[ADDED]</small> Arrow Rain<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Jackhammer Jackhammer]<br>
+
<small>[ADDED]</small> Jackhammer<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Self-Healing Self-Healing]<br>
+
<small>[ADDED]</small> Self-Healing<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Time+Bonus Time Bonus]<br>
+
<small>[ADDED]</small> Time Bonus<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Castle+Kit Castle Kit]<br>
+
<small>[ADDED]</small> Castle Kit<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Short+Teleport Short Teleport]<br>
+
<small>[ADDED]</small> Short Teleport<br>
 
|-
 
|-
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.1.4 - 28.08.2009
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.1.4 - 28.08.2009
Line 427: Line 435:
 
<small>[ADDED]</small> terrainimage/terrainalphaimage have a rotation parameter<br>
 
<small>[ADDED]</small> terrainimage/terrainalphaimage have a rotation parameter<br>
 
<small>[ADDED]</small> CRC32 checksum for file transfers<br>
 
<small>[ADDED]</small> CRC32 checksum for file transfers<br>
<small>[ADDED]</small> Laser for easier aiming with [http://www.carnagecontest.com/armory.php?wpn=Sniper sniper]<br>
+
<small>[ADDED]</small> Laser for easier aiming with sniper<br>
 
<small>[ADDED]</small> Desert landscape<br>
 
<small>[ADDED]</small> Desert landscape<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Paintgun Paintgun]<br>
+
<small>[ADDED]</small> Paintgun<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Drill+Rocket Drill Rocket]<br>
+
<small>[ADDED]</small> Drill Rocket<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Armageddon Armageddon]<br>
+
<small>[ADDED]</small> Armageddon<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Balloon Balloon]<br>
+
<small>[ADDED]</small> Balloon<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Plasma+Gun Plasma Gun]<br>
+
<small>[ADDED]</small> Plasma Gun<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Bow Bow]<br>
+
<small>[ADDED]</small> Bow<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Crossbow Crossbow]<br>
+
<small>[ADDED]</small> Crossbow<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Spear Spear]<br>
+
<small>[ADDED]</small> Spear<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Uppercut Uppercut]<br>
+
<small>[ADDED]</small> Uppercut<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Digger Digger]
+
<small>[ADDED]</small> Digger
 
|-
 
|-
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.1.3 - 26.08.2009
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.1.3 - 26.08.2009
Line 452: Line 460:
 
<small>[ADDED]</small> Crosshair script command<br>
 
<small>[ADDED]</small> Crosshair script command<br>
 
<small>[ADDED]</small> Fall damage effect<br>
 
<small>[ADDED]</small> Fall damage effect<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Sniper Sniper]<br>
+
<small>[ADDED]</small> Sniper<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Mortar Mortar]<br>
+
<small>[ADDED]</small> Mortar<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Laser Laser]<br>
+
<small>[ADDED]</small> Laser<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Homing+Missile Homing Missile]<br>
+
<small>[ADDED]</small> Homing Missile<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Chainsaw+Launcher Chainsaw Launcher]<br>
+
<small>[ADDED]</small> Chainsaw Launcher<br>
 
|-
 
|-
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.1.2 - 23.08.2009
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.1.2 - 23.08.2009
Line 469: Line 477:
 
<small>[ADDED]</small> Limited weapon amounts<br>
 
<small>[ADDED]</small> Limited weapon amounts<br>
 
<small>[ADDED]</small> Weapon "first use"-restrictions<br>
 
<small>[ADDED]</small> Weapon "first use"-restrictions<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Dynamite Dynamite]<br>
+
<small>[ADDED]</small> Dynamite<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Explosive+Belt Explosive Belt]<br>
+
<small>[ADDED]</small> Explosive Belt<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Jet-Pack Jet-Pack]<br>
+
<small>[ADDED]</small> Jet-Pack<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Parachute Parachute]<br>
+
<small>[ADDED]</small> Parachute<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Airstrike Airstrike]<br>
+
<small>[ADDED]</small> Airstrike<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Teleport Teleport]
+
<small>[ADDED]</small> Teleport
 
|-
 
|-
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.1.1 - 11.08.2009
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.1.1 - 11.08.2009
Line 491: Line 499:
 
<small>[ADDED]</small> Animated player faces<br>
 
<small>[ADDED]</small> Animated player faces<br>
 
<small>[ADDED]</small> Arrows which point at projectiles<br>
 
<small>[ADDED]</small> Arrows which point at projectiles<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Ice+Grenade Ice Grenade]<br>
+
<small>[ADDED]</small> Ice Grenade<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Frag+Grenade Frag Grenade]<br>
+
<small>[ADDED]</small> Frag Grenade<br>
 
|-
 
|-
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.1.0 - 26.07.2009
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.1.0 - 26.07.2009
Line 501: Line 509:
 
|-
 
|-
 
| <small>[ADDED]</small> Weapon selection menu<br>
 
| <small>[ADDED]</small> Weapon selection menu<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Pistol Pistol]<br>
+
<small>[ADDED]</small> Pistol<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Shotgun Shotgun]<br>
+
<small>[ADDED]</small> Shotgun<br>
<small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Minigun Minigun]<br>
+
<small>[ADDED]</small> Minigun<br>
<small>[ADDED]</small> Buildings ([http://www.carnagecontest.com/armory.php?wpn=Bar bars] and [http://www.carnagecontest.com/armory.php?wpn=Block blocks])<br>
+
<small>[ADDED]</small> Buildings (bars and blocks)<br>
 
<small>[ADDED]</small> Effects (muzzle stuff, recoil, water, death)<br>
 
<small>[ADDED]</small> Effects (muzzle stuff, recoil, water, death)<br>
 
|-
 
|-
Line 528: Line 536:
 
| <small>[CHANGED]</small> Improved terrain graphics
 
| <small>[CHANGED]</small> Improved terrain graphics
 
|-
 
|-
| <small>[ADDED]</small> [http://www.carnagecontest.com/armory.php?wpn=Grenade Grenades]<br>
+
| <small>[ADDED]</small> Grenades<br>
 
<small>[ADDED]</small> Crosshair for easier aiming
 
<small>[ADDED]</small> Crosshair for easier aiming
 
|-
 
|-
Line 556: Line 564:
 
<small>[CHANGED]</small> Player names in in-game chat are colored
 
<small>[CHANGED]</small> Player names in in-game chat are colored
 
|-
 
|-
| <small>[ADDED]</small> You can charge the [http://www.carnagecontest.com/armory.php?wpn=Bazooka bazooka] and control its firepower
+
| <small>[ADDED]</small> You can charge the bazooka and control its firepower
 
|-
 
|-
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.0.1 - 26.04.2009
 
! style="width:12%; background:#ffeeee" | Alpha 0.0.0.1 - 26.04.2009
 
|-
 
|-
 
| <i>Experimental internal release for testing purposes.
 
| <i>Experimental internal release for testing purposes.
Two weapons ([http://www.carnagecontest.com/armory.php?wpn=Bazooka bazooka] and [http://www.carnagecontest.com/armory.php?wpn=Machine+Gun machine gun]) and very
+
Two weapons (bazooka and machine gun) and very
 
basic gameplay without jumping. No win or loss conditions.
 
basic gameplay without jumping. No win or loss conditions.
 
Primitive random map generation and spawn position detection.
 
Primitive random map generation and spawn position detection.

Latest revision as of 21:01, 16 September 2019

These are the official Changelogs of Carnage Contest. Note that the Alpha 0.0.2.6 release is missing as it was integrated into the beta 0.1.0.0 listing in its release.

Tool.pngBeta 0.1.0.0 - 24.10.2011
[FIXED] Player arrows of invisible players were still visible

[FIXED] Manual positioning didn't work properly with more than 2 net-players
[FIXED] It was possible that the player got stuck in narrow & slopy passages
[FIXED] Turn display did not show the right values sometimes
[FIXED] Clients sometimes didn't receive the map preview image
[FIXED] Synchronity problem caused by fire objects
[FIXED] It was possible to save teams without a name
[FIXED] It was possible to save team members without a name
[FIXED] Game failed to save teams with special characters in their name
[FIXED] In-game sound effects continued to play in the menu
[FIXED] Sometimes wrong team color when hovering a team healthbar
[FIXED] It was possible to get stuck with the raft

[CHANGED] Chat input length is not limited by resolution anymore

[CHANGED] "Swap" now ends the turn
[CHANGED] You have to stand on the ground to be able to use "Swap"
[CHANGED] Improved "Upper Cut" and "Brain Punsh" hit zones
[CHANGED] Some tweaks for better performance
[CHANGED] Improved interface effects
[CHANGED] Number of turns per round now doesn't change during a round
[CHANGED] Lua projectileid command renamed to getprojectileid (projectileid still working for compatibility)
[CHANGED] Lua useweapon command can now decrease the weapon amount multiple times with new param. value 2
[CHANGED] You can now place multiple "buildings" of the same type without re-selecting them after each placement
[CHANGED] Sonic Grenade and Ice Grenade now remove nearby fire
[CHANGED] Winter removes all fire on the map
[CHANGED] (Super) Jet-Pack now uses hudchargebar instead of hudammobar to display remaining fuel amount
[CHANGED] Faster multiplayer loading: Lua scripts will only be transmitted if they differ (instead of always)
[CHANGED] Game does not use the OS load/save filerequest anymore and doesn't pause when selecting a file
[CHANGED] Supply/medikit crates now support movement on x-axis (for manipulation with scripts)

[ADDED] Welcome screen on first start, allowing to change the nick and to create a team

[ADDED] New map format: shape map - allows big maps with very small file size
[ADDED] Maps can now have a background image (see "BG"-button in editor)
[ADDED] Replays (including a replay menu and a replay recording setting)
[ADDED] Multiple teams per player host setting
[ADDED] Warning when running game in program files or temporary folder
[ADDED] Mouse pointer will become transparent when mouse is not moved for a while
[ADDED] Game ender icon in top left corner (when game ender started)
[ADDED] Hotkey Q: Scroll to currently active player
[ADDED] Map size text in lobby can be clicked to change it
[ADDED] Video and audio settings can now be changed while being in a game
[ADDED] Game will remember the map size setting
[ADDED] New supply orders/medikit drops are indicated with arrows if out of screen
[ADDED] Weapons can have flags (new optional addweapon command parameter)
[ADDED] Round is highlighted in round/turnbar at top when it changes
[ADDED] Weapon usage stats for each match
[ADDED] Main menu button graphics
[ADDED] Hotseat mode (was possible before but is less confusing now)
[ADDED] Game now automatically reloads changed Lua scripts in lobby
[ADDED] You can now load/save the host game settings from/in files
[ADDED] You can now place objects in the editor (saved with map)
[ADDED] You can now place spawnpoints in the editor (saved with map)
[ADDED] Random seed value for certain map types can be changed in editor
[ADDED] Lua Node commands: www.CarnageContest.com/help_cmds.php?cat=nodes
[ADDED] Lua Mission commands: www.CarnageContest.com/help_cmds.php?cat=missions
[ADDED] Lua getterraincolor command (get color of the terrain)
[ADDED] Lua getturn command (get current turn/turn of round/# turns in round)
[ADDED] Lua imagecollision command (check collision between 2 images)
[ADDED] Lua getweaponlist command (get list of all weapons)
[ADDED] Lua getweaponinfo command (get info about weapon)
[ADDED] Lua getweaponcount command (get count of weapon)
[ADDED] Lua setweaponcount command (set count of weapon)
[ADDED] Lua getweaponlock command (check if a weapon is locked)
[ADDED] Lua setweaponlock command (lock/unlock a weapon)
[ADDED] Lua getprojectiletype command (get type of a projectile)
[ADDED] Lua scripted game enders (see "scripts/Game Enders" folder)
[ADDED] Game ender: Kill random
[ADDED] Game ender: Kill strongest
[ADDED] Game ender: Kill leftmost
[ADDED] Game ender: Kill rightmost
[ADDED] Game ender: Kill topmost
[ADDED] Game ender: Kill bottommost
[ADDED] Game ender: Poison All
[ADDED] Game ender: All 1 HP
[ADDED] Lua scripted game modes (see "scripts/Game Modes" folder)
[ADDED] Game mode: Deathmatch (standard)
[ADDED] Game mode: InstaGib
[ADDED] Game mode: No Damage
[ADDED] Game mode: Best of 1 Round
[ADDED] Game mode: Best of 3 Rounds
[ADDED] Game mode: Best of 5 Rounds
[ADDED] Freeze Gun
[ADDED] Nyan Cat (by Holzchopf)

[REMOVED] Warning message about offensive stuff at start
Alpha 0.0.2.5 - 30.09.2010
[FIXED] Freeze after first turn with manual positioning and enabled mines

[FIXED] Green Supply crate shine effect was affected by mine blinking
[FIXED] Leave messages from lobby were displayed in-game at start of session
[FIXED] Command ai_weapon did not work
[FIXED] Mines were placed at wrong positions on non-random maps
[FIXED] "Switch Player" item amount has not been reduced on use
[FIXED] Asynchronous random map generation due to floating point disparity
[FIXED] Wrong map preview alignment on client-side
[FIXED] Problems with asynchronous random numbers on different platforms

[CHANGED] Balancing: Some weapon damage/amount/availability values changed

[CHANGED] Flames at same pos. don't cause more damage than a single flame anymore
[CHANGED] Lua IO functions disabled (potential security vulnerability)
[CHANGED] Lua OS.execute function disabled (potential security vulnerability)
[CHANGED] Starting team is determined in a more fair way (always different)
[CHANGED] Chat is now visible while weapon selection menu is opened
[CHANGED] Editor can now be accessed from main menu as well
[CHANGED] You can now see all server settings @ server info menu in-game
[CHANGED] Supply crate amount levels: none, few, some, many, insane

[ADDED] Auto update (Windows only)

[ADDED] Taskbar flashing (Windows only)
[ADDED] Weapon crate chance setting (how often will item be in crates?)
[ADDED] Active player blinks if it is yours and you are idle
[ADDED] Team detail box when hovering a team name in-game
[ADDED] "Send audio signal" function in lobby
[ADDED] Screenshot function (Pos1/Home key)
[ADDED] Water bubble particles
[ADDED] Bullet particles
[ADDED] Spark particles
[ADDED] Reed
[ADDED] Bear traps
[ADDED] Medikits
[ADDED] "No Damage" game mode
[ADDED] "InstaGib" game mode
[ADDED] Lua scripted game modes (see "scripts/Game Modes")
[ADDED] Lua scripted objects are now possible (stay in map as long as you want)
[ADDED] Lua object commands: www.CarnageContest.com/help_cmds.php?cat=objects
[ADDED] Lua hudmapborder command (draw red mapborder)
[ADDED] Lua hudpositioning command extended (object collision parameter)
[ADDED] Lua collision command extended (object collision and ignore system)
[ADDED] Lua terrainmodification command (has the terrain been modified?)
[ADDED] Lua firecollision command (text collision with fire objects)
[ADDED] Lua random and randomseed commands (synchronous random numbers)
[ADDED] Lua screenwidth and screenheight commands (get screen resolution)
[ADDED] Wind setting (server setting)
[ADDED] Mine explosion delay setting (server setting)
[ADDED] Crates on map limit setting (server setting)
[ADDED] Bear trap amount setting (server setting)
[ADDED] Medikit amount setting (server setting)
[ADDED] Medikit heal setting (server setting)
[ADDED] Game ender start setting (server setting)
[ADDED] Game ender type setting (server setting)
[ADDED] Icons and different colors in weaponset editor for better overview
[ADDED] Recently collected items will now be highlighted in inventory
[ADDED] Current player blinks on minimap
[ADDED] Animation and sounds for stats
[ADDED] F1-F12 can be used as weapon-hotkeys (point at wpn and hit key to assign)
[ADDED] Map size is now displayed over the minimap in lobby
[ADDED] Text shadow setting (allows to disable text shadows on slow systems)
[ADDED] Pac-Man
[ADDED] Mine Drop
[ADDED] Medikit Drop
[ADDED] Trap Kit
[ADDED] Parasite
[ADDED] Baby Buggy
[ADDED] Swap
[ADDED] Shield Generator
[ADDED] Explosives
[ADDED] The Stake of Inquisition
[ADDED] Stealth Ninja
[ADDED] Rope (by Tobchen)
[ADDED] Shaft (by Holzchopf)
[ADDED] Shaft (by Holzchopf)

Alpha 0.0.2.4 - 11.03.2010
[FIXED] Object (supply crates, fire) sync problems (finally?!)

[FIXED] "Too many projectiles" error after several game sessions
[FIXED] "playerstate" didn't work properly when called multiple times at same frame
[FIXED] Missing sound effect when stones from "Stoning"-weapon hit water
[FIXED] Weapon menu also changed when mousewheel was turned while game was suspended
[FIXED] It was possible to throw grenades into close players/terrain
[FIXED] Missing friction for grenades rolling over even terrain
[FIXED] You now ALWAYS get NO damage when falling on other players
[FIXED] Blood amount setting did not work properly
[FIXED] First turn player randomness was not correct
[FIXED] Multiple teams: Players were able to move only one of their teams per round
[FIXED] Stats displayed wrong match duration

[CHANGED] Some Lua tweaks/optimizations

[CHANGED] Balancing: Some weapon damage/amount/availability values changed
[CHANGED] M/P toggle minimap/playerarrows now. You don't need to keep them pressed!
[CHANGED] Supply crate fallspeed now depends on map height (high maps -> faster)
[CHANGED] Supply crates will not be dropped directly over players
[CHANGED] Supply crates will not be dropped over water
[CHANGED] hudtimer now ranges from 1 to 10 instead of 0 to 9
[CHANGED] Grenade timers now range from 1 to 10 seconds
[CHANGED] Chat input will not be deleted when switching between lobby and game
[CHANGED] You now also see the stats screen when the game is canceled
[CHANGED] "Short Teleport" now has to be collected but doesn't end your turn
[CHANGED] You can now change the screen resolution without restarting the game
[CHANGED] Some minor weaponset changes
[CHANGED] Increased fire damage + random "fire jumping"
[CHANGED] Server settings splitted (2 pages)
[CHANGED] "Virus" renamed to "Pandemic"

[ADDED] U.S.G.N. powered NAT hole punching for better server connectivity

[ADDED] Set server to "not ready" when players add/remove teams or join/leave
[ADDED] Manual player positioning (server setting)
[ADDED] Trap crates (explosive supply crates, server setting)
[ADDED] Friction setting (server setting)
[ADDED] Mines and dud amount (server setting)
[ADDED] Blood color setting
[ADDED] Item icon when you collect a supply crate
[ADDED] Modifiable Lua AI for computer controlled players (just random atm)
[ADDED] Lua AI commands: www.CarnageContest.com/help_cmds.php?cat=ai
[ADDED] Lua setbgcolor command (changes background color)
[ADDED] Lua drawline command (draws a line between two positions)
[ADDED] Lua getplayeralliance command (returns alliance of a player)
[ADDED] Additional optional parameters for playertable command
[ADDED] Some additional effects
[ADDED] Health +/- messages
[ADDED] Experimental Drugs
[ADDED] Anti-Gravity
[ADDED] Axe
[ADDED] Super Digger
[ADDED] Hitler
[ADDED] Rat Attack
[ADDED] Osama bin Laden
[ADDED] Mine
[ADDED] Mine Kit

Alpha 0.0.2.3 - 19.12.2009
[FIXED] Some Lua weapon script bugs

[FIXED] Parts of imported map images were sometimes cut off
[FIXED] Weapon amount has been decreased when round ended while charging
[FIXED] Bug in automatic linebreak for lobby
[FIXED] Turn sometimes ended while players were standing in fire

[CHANGED] Now using DirectX9 drivers on Windows systems

[CHANGED] Primary weapon is now green in weapon set editor
[CHANGED] No crates if there is no weapon with limited amount
[CHANGED] You can fade-in the turn/round bar by hovering over its position
[CHANGED] Players per team do not change when changing the team
[CHANGED] Weapon menu is now always accessible in-game
[CHANGED] Increased supply fall speed
[CHANGED] Now stopping menu music when game is suspended
[CHANGED] Fire now also disappears after causing some damage

[ADDED] Game automatically selects best players per team amount for new players

[ADDED] Game remembers the last players per team count
[ADDED] Frame skipping - game now runs better on slow systems
[ADDED] You can now hold [P] to see all player positions
[ADDED] You can now hold [M] for a minimap
[ADDED] In-game chat automatic linebreak
[ADDED] Console output when collecting items
[ADDED] Option to auto-join a server as soon as the running game ended
[ADDED] Match duration is displayed on end
[ADDED] Export of maps from the editor as png-images (save -> type: png)
[ADDED] Conversion of map type and style in the editor
[ADDED] Lobby terrain style and terrain form buttons for quick changes
[ADDED] Fall damage server setting
[ADDED] Tree leaves for green landscapes
[ADDED] Map borders for cave maps
[ADDED] Rocks on most random map landscapes
[ADDED] Crazy air particles
[ADDED] Lua hudtimer command + changeable timers for all grenades
[ADDED] Super Shotgun
[ADDED] Plasma Blaster
[ADDED] Kick Jump
[ADDED] Wings
[ADDED] Super Jet-Pack
[ADDED] Flopper the Dolphin
[ADDED] Mosquito

Alpha 0.0.2.2 - 29.09.2009
[FIXED] Some little interface/hud bugs
[CHANGED] Projectile ID now passed to draw/update funcs as parameter

[CHANGED] You can now see the stats even if the server shuts down
[CHANGED] Player weapon now rendered over all players
[CHANGED] Improved blood effects
[CHANGED] Slightly enhanced player physics
[CHANGED] System messages (*** bla bla bla ***) are now red
[CHANGED] U.S.G.N. user password is now saved encrypted

[ADDED] U.S.G.N. login state on start screen

[ADDED] FPS display when pressing tab
[ADDED] Setting for saving/not saving downloaded files as client
[ADDED] Additional weapon info texts for some weapons
[ADDED] "Return to Lobby" option for server
[ADDED] Snow landscape
[ADDED] Mars landscape
[ADDED] Santa
[ADDED] Supply Order
[ADDED] Sub Bomb
[ADDED] Wall
[ADDED] For Allah!
[ADDED] Missile Battery
[ADDED] Raft
[ADDED] Pogo Stick

Alpha 0.0.2.1 - 26.09.2009
[FIXED] Timeline lines out of timeline area when using healstuff

[FIXED] Some firearms caused double damage when firing next to target
[FIXED] Some network stuff changed (and hopefully fixed)

[CHANGED] Camera now doesn't follow players which are moved by fire
[ADDED] DirectX when starting with -dx or -directx cmdl. param.
Alpha 0.0.2.0 - 23.09.2009
[FIXED] Bugs when chatting while using a weapon

[FIXED] Teams did not leave when player timed out
[FIXED] Sometimes wrong waterlevel when re-playing and in menu
[FIXED] Turn end caused by fall damage removed projectiles etc.
[FIXED] Crosshair sometimes rendered with wrong alpha value

[ADDED] Water animation

[ADDED] post-game statistics and timeline
[ADDED] UDP network debug notifications (for testing only)

Alpha 0.0.1.9 - 18.09.2009
[FIXED] Power Jumps can't push other players on contact anymore
[CHANGED] Internal frame data handling / Sync changes

[CHANGED] Poisoned players now lose 2 HP per turn

[ADDED] Scroll through weapon menus with mousewheel

[ADDED] in-game player color in front of team names
[ADDED] "your turn" sound notification when game is suspended
[ADDED] Chat-bubble when current player has menu/chat opened
[ADDED] "Sleeping" player state
[ADDED] No Wind
[ADDED] Flood
[ADDED] Blow Gun (Tranquilizer)
[ADDED] Gamma Gun
[ADDED] Quake
[ADDED] Cage

Alpha 0.0.1.8 - 14.09.2009
[FIXED] Supply crates will not be spawned on top of cave maps anymore

[FIXED] Supply crates sync problems (hopefully...)

[CHANGED] Ice grenade now really freezes players

[CHANGED] Sonic grenade confuses players
[CHANGED] Horizontal and vertical lasers are weaker (65 damage)
[CHANGED] Improved player physics
[CHANGED] Enhanced auto camera scrolling

[ADDED] Enhanced UDP reliability with CRC32 checksum validation

[ADDED] Turn/round progress bar + round gong sound
[ADDED] Join/leave sounds
[ADDED] Player states (poisoned, confused, frozen)
[ADDED] Plane Strike
[ADDED] Brain Punsh
[ADDED] Poison Grenade
[ADDED] Effect Neutralizer
[ADDED] Fart
[ADDED] Brige Part
[ADDED] Winter
[ADDED] Pandemic
[ADDED] Steel Bat
[ADDED] End Turn
[ADDED] Switch Player
[ADDED] Stoning

Alpha 0.0.1.7 - 09.09.2009
[FIXED] Health/team ingame HUD display bugs

[FIXED] Supply crates sync problems

[CHANGED] Improved serverlist
[ADDED] In-game player kicking

[ADDED] New terrain forms
[ADDED] Friends List
[ADDED] Map editor
[ADDED] Player accessories
[ADDED] Power Jump
[ADDED] Triple Power Jump
[ADDED] Super Teleport

Alpha 0.0.1.6 - 05.09.2009
[FIXED] Some collision problems

[FIXED] Bug in player health setting

[CHANGED] Slightly enhanced player physics
[ADDED] Some effects

[ADDED] Fire/object system (experimental)
[ADDED] Supply Crates (+server setting)
[ADDED] Bridge Kit
[ADDED] Super Bridge Kit
[ADDED] Horizontal Laser
[ADDED] Vertical Laser
[ADDED] RC Missile
[ADDED] Ghost Rocket
[ADDED] Napalm
[ADDED] Molotov Cocktail
[ADDED] Diabolic Grenade
[ADDED] Sonic Grenade
[ADDED] Cookie
[ADDED] Apple
[ADDED] Heavy Airstrike
[ADDED] Hang-Glider

Alpha 0.0.1.5 - 30.08.2009
[FIXED] Some minor script bugs
[ADDED] Amount/first use can be controlled in weapon selection menu

[ADDED] Additional server settings (health, turn time, backing time)
[ADDED] Pick
[ADDED] Anvil
[ADDED] Arrow Rain
[ADDED] Jackhammer
[ADDED] Self-Healing
[ADDED] Time Bonus
[ADDED] Castle Kit
[ADDED] Short Teleport

Alpha 0.0.1.4 - 28.08.2009
[FIXED] hudpositioning problems

[FIXED] Maps stayed destructed when re-playing (serverside only)

[CHANGED] terrainimage/terrainalphaimage images are drawn centered now

[CHANGED] Mortar launcher is slightly green now
[CHANGED] Homing missile launcher is slightly blue now

[ADDED] Audiodriver selection

[ADDED] terrainimage/terrainalphaimage have a rotation parameter
[ADDED] CRC32 checksum for file transfers
[ADDED] Laser for easier aiming with sniper
[ADDED] Desert landscape
[ADDED] Paintgun
[ADDED] Drill Rocket
[ADDED] Armageddon
[ADDED] Balloon
[ADDED] Plasma Gun
[ADDED] Bow
[ADDED] Crossbow
[ADDED] Spear
[ADDED] Uppercut
[ADDED] Digger

Alpha 0.0.1.3 - 26.08.2009
[FIXED] Crosshair position

[FIXED] Teleporting into other players/terrain

[CHANGED] Buildings are now scripted

[CHANGED] Weapon selection interface

[ADDED] Weapon sets

[ADDED] New weapon category (movement)
[ADDED] Crosshair script command
[ADDED] Fall damage effect
[ADDED] Sniper
[ADDED] Mortar
[ADDED] Laser
[ADDED] Homing Missile
[ADDED] Chainsaw Launcher

Alpha 0.0.1.2 - 23.08.2009
[FIXED] Wrong ammo/charge HUD display
[CHANGED] Minigun is less precise

[CHANGED] Improved explosions

[ADDED] Colored turn display text

[ADDED] Fall sounds and damage
[ADDED] Limited weapon amounts
[ADDED] Weapon "first use"-restrictions
[ADDED] Dynamite
[ADDED] Explosive Belt
[ADDED] Jet-Pack
[ADDED] Parachute
[ADDED] Airstrike
[ADDED] Teleport

Alpha 0.0.1.1 - 11.08.2009
[FIXED] Crash when loading too large/small maps
[CHANGED] Improved in-game menus

[CHANGED] Improved serverlist
[CHANGED] All weapons are now scripted with Lua

[ADDED] Red map boundaries when building

[ADDED] Additional animated foliage
[ADDED] Annoying branches
[ADDED] "Extra"-setting for each team in lobby
[ADDED] Automatic team creation when joining/hosting
[ADDED] Animated player faces
[ADDED] Arrows which point at projectiles
[ADDED] Ice Grenade
[ADDED] Frag Grenade

Alpha 0.0.1.0 - 26.07.2009
[FIXED] Bullets didn't cause damage sometimes
[CHANGED] MG fires a burst now
[ADDED] Weapon selection menu

[ADDED] Pistol
[ADDED] Shotgun
[ADDED] Minigun
[ADDED] Buildings (bars and blocks)
[ADDED] Effects (muzzle stuff, recoil, water, death)

Alpha 0.0.0.9 - 18.07.2009
[FIXED] Projectiles were killed by water too early
[CHANGED] Netcode changes for better synchronicity

[CHANGED] Some graphical improvements

[ADDED] Drill (VERY basic)

[ADDED] Wind [ADDED] Parallax background clouds [ADDED] Animated grass [ADDED] Basic USGN serverlist

Alpha 0.0.0.7 & Alpha 0.0.0.8
Changes and date not documented
Alpha 0.0.0.6 - 09.05.2009
[CHANGED] Improved terrain graphics
[ADDED] Grenades

[ADDED] Crosshair for easier aiming

Alpha 0.0.0.5 - 04.05.2009
[FIXED] Attacking close players with MG caused too much damage
[ADDED] Jumping
Alpha 0.0.0.4 - 04.05.2009
[FIXED] Sync problem with more than 2 players
[ADDED] Game Over screen
Alpha 0.0.0.3 - 03.05.2009
[ADDED] Simple blood effects

[ADDED] Weapon impact pushes players around

Alpha 0.0.0.2 - 01.05.2009
0 position while in chat

[FIXED] Round ended while players were still in the air (falling)

[CHANGED] MG has 10 shots with 5 dmg (instead of 5 with 10 dmg)

[CHANGED] Player names in in-game chat are colored

[ADDED] You can charge the bazooka and control its firepower
Alpha 0.0.0.1 - 26.04.2009
Experimental internal release for testing purposes.

Two weapons (bazooka and machine gun) and very basic gameplay without jumping. No win or loss conditions. Primitive random map generation and spawn position detection. Online games are asynchronous frequently and sometimes the synchronization freezes completely at the end of a turn so it is impossible to continue the game.

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