@ Time: lmao, Thanks.
@ Nekomata: Very nice tips, i'll use them, cheers!
@ Jite: It's just a remake of the original awp_grey!
@ Masea: Alright!
@ Yates: Np, Alright, thanks!
It is very good... but i think it is good idea if you try to improve wall tiles, fix shadows of car, wagons and walls.
Mb you try to use light engine for map and add some room and lights entities.
Looks great, nice remake. Although Time is right about the space but in this case a remake really cannot change that a lot without losing it's value as a remake.
@ Cure Pikachu: Felt like I've seen this somewhere. Even so, my point still stands. But it would not be right to rate anything else than what he's worked on. So if it's only the visuals we're talking about this is worth a like.
Thanks for pointing it out, I can't be bothered to read descriptions because I'm an idiot.
@ Time: Can't blame him for the layout, it is a remake ( awp_grey (18)) after all.
Of course, I think you should credit Banaan for the original map, esp. the layout, otherwise this decent remake wouldn't exist.
There are loads of one tile wide passages which are absolutely terrible from a gameplay perspective. I understand the cramped urban feel you were trying to go with but anything more than one or two short non essential one tile passages is excessive.
The fact that this is an awp map makes the one tile corridors even worse and mostly unusable death traps.
I appreciate your sense for aesthetics though, for the most part.
I like how you're adding your own shadow sprites. There are some shadow-mapping errors however. I see that you've added a shadow on some boxes to make them look as if they're on top of each other however the stacked one's shadows are a bit wrongly mapped.
If it's facing the ground then the shadow should be a bit longer on the floor, not the same as the other box it's "stacked" upon.
Other than that, since you're stacking boxes. Here's a really simple tip. There's a tile darken option in the map editor. So if you "stack" boxes. Remember to dark the first layer of boxes slightly so the highest box is the brightest. Remember to keep this consistent throughout the map.
Wow, new design for the awp map, what I need to see. But I have little question(First, open spoiler); Why you didn't use the same shadow(red place), for the blue places?