Files

> > CS2D > Lua Scripts > Backbody not get flashed(Like CSGO flashbang)
Files overviewCS2D overviewLua Scripts overview

English Backbody not get flashed(Like CSGO flashbang) >

10 comments3 kb, 619 Downloads

old Backbody not get flashed(Like CSGO flashbang)

TobyInChina
User Off Offline

IMG:https://cs2dcn.com/data/attachment/forum/202006/08/211202r46wdat39awwzgv6.png


∗Instructions
This lua can realize the effect of not looking at flashbang, not being flashed, similar to csgo mechanism.

rewrite includes: the range of flash effects, the determination of walls and bunkers, and if purchase menu to buy flashbang then automatically switch to Flare.


∗ Author:Toby

∗ Special thanks:
Bowlinghead's ideas and watpz's help

∗ Instructions for use:
1. Open the compressed package and extract the contents of BackFlashed to your CS2D root directory.
2. Open the server option, mod, and then check the FlareToFlashbang mod (remember that the server mod is not a personal mod)
3. Open the purchase menu and buy the flash bomb

×Dont say its yours.
×Dont re-upload.

Have Fun!
edited 3×, last 30.11.20 03:36:54 pm
Approved by Seekay

Download Download

3 kb, 619 Downloads

Comments

10 comments
To the start Previous 1 Next To the start

Log in!

You need to log in to be able to write comments!Log in

old

Camperser
User Off Offline

not working at all

old

mrc
User Off Offline

there is an easier and better way to make this, ty for the idea

old

Masea
Super User Off Offline

What about removing it as soon as the player attacks? Check this out: https://youtu.be/s_KCXLD__GU This basically removes the original Molotov and replaces it with the Molotov I created. Not quite sure how it manages to do that, as I am afraid I lost the script somewhere a long ago.

old

The Dark Shadow
User Off Offline

I'm not gonna lie, But the maths are pretty interesting.
I like it!

old

Mami Tomoe
User Off Offline

Oh yeah, CS2D things...

I wish it was possible to do it though, using a Flare for it seems kinda stupid which is the only reason I wont get it...

Nice though, for standard games...
I like it!

old

VADemon
User Off Offline

He is doing it right, removing flashbang server-side sends a packet to remove it on the client-side, if this packet arrives too late - flashbang explodes client-side and the white screen stays.

The only way is to replace the flashbang with an image.

old

Mami Tomoe
User Off Offline

That is very odd, are you sure you're doing it right? It seems to work fine for me when I use that hook.
I like it!

old

TobyInChina
User Off Offline

@user Mami Tomoe: Thank you for you reply,
I tried it,but in some laggy server it will failure
so I set after 0.5sec it will disappear

old

Mami Tomoe
User Off Offline

Wouldn't it be smarter to just use a projectile hook and free the projectile (Flashbang) before it explodes rather than using a Flare?
I like it!
To the start Previous 1 Next To the start