Scout- Fast. Can double jump. Has a Scattergun as a primary weapon, pistol as secondary, and bat as melee.
Pyro- Homemade flamethrower as primary, shotgun as secondary, fire axe as melee.
Soldier- Can rocket jump. Rocket launcher as primary, shotgun as secondary, and shovel as melee.
Demoman- Can sticky bomb jump. Grenade launcher as primary, sticky bomb launcher as secondary, and bottle as melee. Bottle may break.
Heavy- Best when has a medic behind him. Sasha, his minigun, as primary, shotgun as secondary, and fists as melee.
Engineer- Can build a sentry, dispenser, teleporter entrance and exit. Shotgun as primary, pistol as secondary, and wrench as melee.
Medic- Can heal or Ubercharge teammates. Syringe gun as primary, medigun as secondary, and bonesaw as melee.
Sniper- Can headshot for an instant kill. Sniper rifle as primary, sub-machine gun as secondary, and kukri as melee.
Spy- Can sap enemy sentries, go invisible, disguise as the enemy team, and backstab for an instant kill. Revolver as primary, Sapper, invisible watch, and Spytron 3000 as secondary, and butterfly knife as melee.