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English What do you look for in a CC level?

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Poll Poll

What is the best Terrain for you?

Only registered users are allowed to vote
Open Terrain ( good for AirStrike )
42.31% (11)
Cavern Terrain ( good for Rope Masters )
19.23% (5)
Funny Terrain ( things that make you laugh )
7.69% (2)
Solid Terrain ( For Diggin a lot )
19.23% (5)
Detailed Terrain ( Like Mumu's Levels )
11.54% (3)
Other...
0.00% (0)
26 votes cast

old Poll What do you look for in a CC level?

DannyDeth
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Hiya all, i was thinking that this was a cool question, a few map-makers will probably get some hints here

Fro me it is the Cavern Terrain, I love Rope, and mastered it easily, thanks to being a total 'dark-sde freak' in worms
edited 3×, last 12.10.10 04:42:49 pm

old Re: What do you look for in a CC level?

Mumu
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A very interesting pool indeed but people seem to like maps with open terrain a lot since most of them are noobs that request "all weapons" "falling does not end turn" "300 HP" etc.
But I personally like flying islands since there are a lot of ways to kill your enemies (doping dynamites from above or shooting with mortar from beneath) its also pretty cool to navigate since you need to jump/build your way from island to island.
As a level designer its very important to make the map look good without making it to easy to score instant kills also its important to make it so that a competent player will feel reworded for reaching some spots or using the terrain to his advantage.

old Re: What do you look for in a CC level?

Nem
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Mumu has written
A very interesting pool indeed but people seem to like maps with open terrain a lot since most of them are noobs that request "all weapons" "falling does not end turn" "300 HP" etc.


i love "falling does not end turn" and open terrain. and that dont make me noob. Also, love caves, and huge islands map
i dont like falling dmg end turn because i dont know where i will recieve fcking dmg :q
If DC will post how much pixels need to fall dmg, it would be great

old Re: What do you look for in a CC level?

DannyDeth
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Nemesis has written
Mumu has written
A very interesting pool indeed but people seem to like maps with open terrain a lot since most of them are noobs that request "all weapons" "falling does not end turn" "300 HP" etc.


i love "falling does not end turn" and open terrain. and that dont make me noob. Also, love caves, and huge islands map
i dont like falling dmg end turn because i dont know where i will recieve fcking dmg :q
If DC will post how much pixels need to fall dmg, it would be great


Pixels until fall damage? Hmm, probably over 30-50, would give you fall damage. Based on experience of falling off things ( see thread "What is the most painful thing you have ever done", and look for the thing where i jumped out of a window ), it should be around that. not sure tho

EDIT: @Mumu: I agree with you A LOT i hate boring old noob maps, where you just shoot random things in an instagib match and then you just like "omg i am THE PRO", but they really just used that Car thingy to completely destry everything.

old Re: What do you look for in a CC level?

Mumu
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LoL that is a poor excuse for using "falling does not end turn" option there are a lot of ways to counter fall damage and no falling dmg makes the game way 2 easy ...

old Re: What do you look for in a CC level?

Nem
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Also, there is a small bug, when fall dmg + dont e.t. you sometimes can be double-damaged and turn would end :q

And i still hope i'll get how much pixels need to dmg

old Re: What do you look for in a CC level?

DannyDeth
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Nemesis has written
Also, there is a small bug, when fall dmg + dont e.t. you sometimes can be double-damaged and turn would end :q

And i still hope i'll get how much pixels need to dmg


Lol, are you blind? It is about 30 to 50 pixels, god dude, look before you add in useless stuff that has laready been answered!

old Re: What do you look for in a CC level?

Nem
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DannyDeth has written
Lol, are you blind? It is about 30 to 50 pixels, god dude, look before you add in useless stuff that has laready been answered!

Kinda yea, i got glasses :p

I posted that, because i thought that you can be 100% sure, i just wanted to know it directly from source code :q
kinda naive, but, try not equal to die

old Re: What do you look for in a CC level?

DannyDeth
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Nemesis has written
DannyDeth has written
Lol, are you blind? It is about 30 to 50 pixels, god dude, look before you add in useless stuff that has laready been answered!

Kinda yea, i got glasses :p

I posted that, because i thought that you can be 100% sure, i just wanted to know it directly from source code :q
kinda naive, but, try not equal to die

try putting "nmeasuring pixels " in a map, and then see how many it takes to hurt yourslf, it aint hard.
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