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in datei speichern aber nicht überschreiben
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Mach dann die neue Datei in den Ordner rein
BeiWaffen, Maps, SOunds,... funktioniert dannm nur die Datei, die nicht umgenannt wurde(in dem Fall "USP".)
Bei Maps würde ich aber lieber überschreiben, das ist nicht so umstäntlich.
reinschreiben:
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dofile("sys/lua/DEINSCRIPTNAME")
wenn du es so meinst
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io.open("[dateipfad]","w")
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io.open("[dateipfad]","a")
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--edit--
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file=io.open("sys/lua/records/"..map"name"..".txt","a") file:io.write("-------------------------") file:io.write("server started") file:io.write("-------------------------") file:close()
edited 2×, last 15.07.11 10:39:01 pm
Kann sein es wird besser, a+ mode zu benutzen. Und hier ist eine wahrscheinliche losung:
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file=io.open("sys/lua/records/"..game("sv_map")..".txt","a+") file:io.write("-------------------------") file:io.write("server started") file:io.write("-------------------------") file:close()
Doch hab's nicht getestet.
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LUA ERROR: sys/lua/recorder.lua:4: function arguments expected near '.'
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file=io.open("sys/lua/records/"..game("sv_map")..".txt","a+") file:io.write("-------------------------")					<-diese zeile file:io.write("server started") file:io.write("-------------------------") file:close()
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file=assert(io.open("sys/lua/records/"..game("sv_map")..".txt","a+")) file:write("-------------------------") file:write("server started") file:write("-------------------------") file:close()
Da. Jetzt muss es klappen.
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