ist es möglich in Lua die Tile Position (X,Y) des Schraubenschlüssels (Wrench) heraus zu finden?
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player_x = 13 player_y = 19 player_angle = 60 build_pos_x = math.floor(player_x + math.cos(player_angle)) build_pox_y = math.floor(player_x + math.sin(player_angle))
player(id,"rot")
pivot = math.pi/180 player_rot = player(id,"rot") * pivot
player_angle = player(id,"rot") 		player_angle = player_angle * pivot 	 player_x = (player(id,"tilex")) 	 player_y = (player(id,"tiley")) 	 		build_pos_x = math.floor(player_x + math.cos(player_angle)) 		build_pox_y = math.floor(player_y + math.sin(player_angle)) --ich habe das x zu einem y gemacht. Ist das falsch? 		msg(build_pos_x) 		msg(build_pos_y)
if player(id,"rot")>=10 and player(id,"rot")<=20 then