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English AMX2D Sounds

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old AMX2D Sounds

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First, srry for my english
well, i've read differents posts with the same problem but i still can't understand. I installed AMX and now i have the sounds. In some servers i saw that they have the sounds Doublekill, Multikill, etc and they also have other sounds like RAMPAGE, Godlike. i want those sounds. When i kill 6 players it says UNSTOPPABLE 6 KILLS but in the other servers it starts at 9 KILLS. i tried to change some texts in SAMPLES folder like utsfx.lua, it says
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-- REGULAR KILL
		if (level==1) then
			-- Single Kill! Nothing Special!
		elseif (level==2) then
			parse("sv_sound \"fun/doublekill.wav\"");
			msg (player(killer,"name").." made a Doublekill!")
		elseif (level==3) then
			parse("sv_sound \"fun/multikill.wav\"")
			msg (player(killer,"name").." made a Multikill!")
		elseif (level==4) then
			parse("sv_sound \"fun/ultrakill.wav\"")
			msg (player(killer,"name").." made an ULTRAKILL!")
		elseif (level==5) then
			parse("sv_sound \"fun/monsterkill.wav\"")
			msg (player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!")
		else
			parse("sv_sound \"fun/unstoppable.wav\"")
			msg (player(killer,"name").." is UNSTOPPABLE! "..level.." KILLS!")
		end
	end
end

and i added this:
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-- REGULAR KILL
		if (level==1) then
			-- Single Kill! Nothing Special!
		elseif (level==2) then
			parse("sv_sound \"fun/doublekill.wav\"");
			msg (player(killer,"name").." made a Doublekill!")
		elseif (level==3) then
			parse("sv_sound \"fun/multikill.wav\"")
			msg (player(killer,"name").." made a Multikill!")
		elseif (level==4) then
			parse("sv_sound \"fun/ultrakill.wav\"")
			msg (player(killer,"name").." made an ULTRAKILL!")
		elseif (level==5) then
			parse("sv_sound \"fun/monsterkill.wav\"")
			msg (player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!")
		elseif (level==6) then
			parse("sv_sound \"fun/killingspree.wav\"")
			msg (player(killer,"name").." is KILLINGSPREE!")
		elseif (level==7) then
			parse("sv_sound \"fun/rampage.wav\"")
			msg (player(killer,"name").." is RAMPAGE!")
		elseif (level==8) then
			parse("sv_sound \"fun/godlike.wav\"")
			msg (player(killer,"name").." is GODLIKE!")
		else
			parse("sv_sound \"fun/unstoppable.wav\"")
			msg (player(killer,"name").." is UNSTOPPABLE! "..level.." KILLS!")
		end
	end
end
i adedd "KILLINGSPREE, RAMPAGE and GODLIKE" but it doesn't work. It still says UNSTOPPABLE 6 KILLS.

Please if i have to change anything else, please tell me what. I hope you can understand
Srry for a long description
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