well, i've read differents posts with the same problem but i still can't understand. I installed AMX and now i have the sounds. In some servers i saw that they have the sounds Doublekill, Multikill, etc and they also have other sounds like RAMPAGE, Godlike. i want those sounds. When i kill 6 players it says UNSTOPPABLE 6 KILLS but in the other servers it starts at 9 KILLS. i tried to change some texts in SAMPLES folder like utsfx.lua, it says
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-- REGULAR KILL 		if (level==1) then 			-- Single Kill! Nothing Special! 		elseif (level==2) then 			parse("sv_sound \"fun/doublekill.wav\""); 			msg (player(killer,"name").." made a Doublekill!") 		elseif (level==3) then 			parse("sv_sound \"fun/multikill.wav\"") 			msg (player(killer,"name").." made a Multikill!") 		elseif (level==4) then 			parse("sv_sound \"fun/ultrakill.wav\"") 			msg (player(killer,"name").." made an ULTRAKILL!") 		elseif (level==5) then 			parse("sv_sound \"fun/monsterkill.wav\"") 			msg (player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!") 		else 			parse("sv_sound \"fun/unstoppable.wav\"") 			msg (player(killer,"name").." is UNSTOPPABLE! "..level.." KILLS!") 		end 	end end
and i added this:
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-- REGULAR KILL 		if (level==1) then 			-- Single Kill! Nothing Special! 		elseif (level==2) then 			parse("sv_sound \"fun/doublekill.wav\""); 			msg (player(killer,"name").." made a Doublekill!") 		elseif (level==3) then 			parse("sv_sound \"fun/multikill.wav\"") 			msg (player(killer,"name").." made a Multikill!") 		elseif (level==4) then 			parse("sv_sound \"fun/ultrakill.wav\"") 			msg (player(killer,"name").." made an ULTRAKILL!") 		elseif (level==5) then 			parse("sv_sound \"fun/monsterkill.wav\"") 			msg (player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!") 		elseif (level==6) then 			parse("sv_sound \"fun/killingspree.wav\"") 			msg (player(killer,"name").." is KILLINGSPREE!") 		elseif (level==7) then 			parse("sv_sound \"fun/rampage.wav\"") 			msg (player(killer,"name").." is RAMPAGE!") 		elseif (level==8) then 			parse("sv_sound \"fun/godlike.wav\"") 			msg (player(killer,"name").." is GODLIKE!") 		else 			parse("sv_sound \"fun/unstoppable.wav\"") 			msg (player(killer,"name").." is UNSTOPPABLE! "..level.." KILLS!") 		end 	end end
Please if i have to change anything else, please tell me what. I hope you can understand
Srry for a long description