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  and voxel terrain with water reflection will be great but it takes very much memory ;/
  and voxel terrain with water reflection will be great but it takes very much memory ;/  
  
  DC, that links to this and the other dev blog thread.
 DC, that links to this and the other dev blog thread. Hurri04: Combining multiple terrain layers would be possible probably but it's also complicated to handle (in the editor as well as in automatic terrain generation). I prefer to keep it simple.
 Hurri04: Combining multiple terrain layers would be possible probably but it's also complicated to handle (in the editor as well as in automatic terrain generation). I prefer to keep it simple. Lion_Hearted: Of course I'm aware of this possibility but the resulting blocky look will still be there even with complicated smoothing attempts. Also I'm not trying to clone Minecraft here and digging and caves are not an essential feature for a survival game.
 Lion_Hearted: Of course I'm aware of this possibility but the resulting blocky look will still be there even with complicated smoothing attempts. Also I'm not trying to clone Minecraft here and digging and caves are not an essential feature for a survival game. 
  
  DC has written
 DC has written Starkkz has written
 Starkkz has written