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DannyDeth
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Okay, just need to get my breathe back after screaming "YES!" way too loud before I can continue typing.

Good luck, might I just say! Your palm shadow trouble would be relatively easy to fix, you need to calculate which parts of the bottom faces are above ground and go from there in a manner similar to finding the point of interection of the two lines, once that is done you can construct temporary faces to do the shadow calculations. A question: Are you using shaders or a CPU-based shadow engine?

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DC
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No, I won't post details because I don't want to disappoint people by creating wrong expectations (it's not sure that all the planned stuff makes it into the final game).

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Blunt
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Unrealsoftware: has written
When will XYZ be done? When will it be released/updated?
We simply don't know it and we also can't estimate it! Unreal Software is just a hobby game developer and there are no strict schedules.So please do not ask! There will be no answer!
(XYZ = any game/program/... of Unreal Software)

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DC
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Just removed a shitload of posts that commented an obvious troll flame post. Please IGNORE such posts and do NOT quote them and do NOT reply! You are only making my life X times harder that way. Thanks...

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Infinite Rain
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user DC has written
Just removed a shitload of posts that commented an obvious troll flame post. Please IGNORE such posts and do NOT quote them and do NOT reply! You are only making my life X times harder that way. Thanks...
Poor you.

Anyway... So as I understood stranded will be Block-Based?
Will there be mining? :DDD?
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