Forum
Stranded III Dev. Blog - Comments
DC Maybe you misunderstood me. I meant the terrain editor you showed us in the blog. Actually, there is a free game recently started which I also follow, and it would be nice to have something like a basic terrain-environment (map) editor that can be part of the game. Don't get me wrong, this game has nothing to do with the theme "stranded" and I just want to know more about using Unity for this purpose as anyone can contribute to that game.
lev258: Nope, it's still under
DC laws ;3
Assassin moder: I never said I want his code.
Re: Stranded III Dev. Blog - Comments
Deleted User
DannyDeth: I was about to ask the same question actually.
DannyDeth: & @
Infinite Rain: I think there will be possibility to make these shaders by lua
or something else to write/do shader effect.
Assassin moder:Writing shaders with Lua is like cutting bread with a mallet.
Assassin moder: that wouldn't be the best idea, Lua does not run at the same speed C# does, you wouldn't be able to complete the necessary tasks. However, I think that we'll be able to have the effects from Unity and control them through Lua.
DannyDeth: Oh wait, I didn't know that. So there are languages that are especially made to run on the CPU, while there are others that run on the GPU? I'm a bit confused, do they run in separate threads?
DC I hope you know now what I meant. Or make standalone plugin. ; )
edited 1×, last 18.05.14 01:17:52 pm
Well, always move forward.
Starkkz has written@
DannyDeth: Oh wait, I didn't know that. So there are languages that are especially made to run on the CPU, while there are others that run on the GPU? I'm a bit confused, do they run in separate threads?
DannyDeth: Oh wait, I didn't know that. So there are languages that are especially made to run on the CPU, while there are others that run on the GPU? I'm a bit confused, do they run in separate threads?Yes and yes.
In GLSL there are two types of shaders: vertex and fragment. The first type is called for every vertex you draw and transforms them (translation, rotation, scaling). The fragment shaders will transform every 'face' you draw (color, texture, etc). All these things are done entirely in the gpu. The CPU just tells what shader program to use and what vertices to draw.
Since both of these shaders are text files compiled at run-time, it could be possible for the user to edit them (if unity allows such thing, ofc) to create custom shaders for new objects.
Flacko: Don't forget geometry shaders. (sorry for bad english)
Ansd i also thin he making other games, and improving CS2D... This will not decrease the release time..
Stranded III Dev. Blog - Comments


Offline