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weapons = {
	[1] = {
		name = "Colt .45 Mangum", --name
		sprite = "gfx/weap/a.bmp<m>", --hold sprite
		sprited = "gfx/weap/a_d.bmp<m>", --drop sprite
		snd = "a/a.wav", --sound
		range = 1000, --range of bullet
		ammo = 7, --ammo in clip
		maxammo = 21, --carried ammo
		reloadt = 2000, --reload time
		sndrad = 600, --sound radius
		dmg = 45, --damage
		rid = 78, --real id; the actual weapon the player will have equipped
		disp = 0, --bullet dispersion
		rfr = 100,
	},
	[2] = {
		name = "Barret 50.cal LEGENDARY", --name
		sprite = "gfx/weap/b.bmp<m>", --hold sprite
		sprited = "gfx/weap/b_d.bmp<m>", --drop sprite
		snd = "a/b.wav", --sound
		range = 1000, --range of bullet
		ammo = 5, --ammo in clip
		maxammo = 15, --carried ammo
		reloadt = 3000, --reload time
		sndrad = 600, --sound radius
		dmg = 100, --damage
		rid = 74, --real id; the actual weapon the player will have equipped
		disp = 0, --bullet dispersion
		rfr = 1000,
	},
}