I have a problem with my game, I tried to identify the problem but I was not able to.
At the end of the game the hat disappears but when it is disconnected and then enters apareses with the hat.
Then, if you add more than 7 hats on the hat table,
The menu launches an error and aparesen all the hat with the same names.
Does anyone know what's wrong?
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hattable = { {name = "Angel", path = "gfx/hats tiky/angel.png"}, {name = "Devil", path = "gfx/hats tiky/devil.png"}, {name = "Cowboy", path = "gfx/hats tiky/cowboy.png"}, {name = "Graduate", path = "gfx/hats tiky/graduate.png"}, {name = "Scarlet Beret", path = "gfx/hats tiky/scarlet_beret.png"}, {name = "Pirate", path = "gfx/hats tiky/pirate.png"}, {name = "Pumpkin", path = "gfx/hats tiky/pumpkin.png"}, {name = "Santa", path = "gfx/hats tiky/santa.png"}, -- Guess work {name = "Snowman", path = "gfx/hats tiky/snowman.png"}, {name = "Black", path = "gfx/hats tiky/black.png"}, {name = "Phoenix", path = "gfx/hats tiky/phoenix.png"}, {name = "Skull", path = "gfx/hats tiky/skull.png"}, {name = "Tyrans", path = "gfx/hats tiky/tyrans.png"}, } currenthat = {} hatimg = {} function callmenu(id,page) local pages = math.ceil(#hattable/7) local output = "Hat Menu Page "..page local p = pages * 7 for a = p-6, p do if hattable[a] then if (hattable[a].name and hattable[a].path) then if a ~= currenthat[id] then output = output..","..hattable[a].name else output = output..",("..hattable[a].name end else output = output.."," end else output = output.."," end end if page == 1 then if currenthat[id] ~= 0 then output = output..",No hat" else output = output..",(No hat" end else output = output..",Back Page |Page "..page-1 end if page == pages then if currenthat[id] ~= 0 then output = output..",No hat" else output = output..",(No hat" end else output = output..",Back Page |Page "..page+1 end menu(id,output) end addhook("menu","hat_menu") function hat_menu(id,title,button) if string.sub(title,1,14) == "Hat Menu Page " then local page = tonumber(string.sub(title,15)) local pages = math.ceil(#hattable/7) if button >= 1 and button <= 7 then local pr7 = (page - 1) * 7 local rsel = pr7 + button if currenthat[id] ~= rsel then if hatimg[id] then freeimage(hatimg[id]) end currenthat[id] = rsel hatimg[id] = image(hattable[rsel].path,1,1,200+id) end elseif button == 8 then if page == 1 then if hatimg[id] then freeimage(hatimg[id]) end hatimg[id] = nil currenthat[id] = 0 else callmenu(id,page-1) end elseif button == 9 then if page == pages then if hatimg[id] then freeimage(hatimg[id]) end hatimg[id] = nil currenthat[id] = 0 else callmenu(id,page+1) end end end end addhook("die","hat_die") function hat_die(victim) if hatimg[victim] then freeimage(hatimg[victim]) end hatimg[victim] = nil end addhook("spawn","hat_spawn") function hat_spawn(id) if currenthat[id] > 0 then hatimg[id] = image(hattable[currenthat[id]].path,1,1,200+id) end end addhook("serveraction","hat_serveraction") function hat_serveraction(id,act) callmenu(id,1) end addhook("leave","savedata") function savedata(id) if player(id,"usgn") > 0 then local f = assert(io.open("sys/lua/hats tiky/saves/"..player(id,"usgn")..".txt","w")) f:write(currenthat[id]) f:close() end if hatimg[id] then freeimage(hatimg[id]) end hatimg[id] = nil currenthat[id] = nil end addhook("join","loaddata") function loaddata(id) local loaded = false if player(id,"usgn") > 0 then local f = io.open("sys/lua/hats tiky/saves/"..player(id,"usgn")..".txt","r") if f ~= nil then for line in f:lines() do currenthat[id] = tonumber(line) break end loaded = true f:close() end end if not loaded then currenthat[id] = 0 end end