At the moment I see 3 possible ways, but I would like to know if there is a simpler way.
Options I see:
- crafting counter for that item, denied if count is reached.
- lockcombi at the end of first crafting action (more elegant way).
- one-off digging event instead of crafting (simpler but no crafting).
What I would really prefer is a lock on the object already existing or not, but so far I do not see a way for that.
Planned usages: map, watch (I do not remember if it actually gave the time).