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if sample==nil then sample={} end
sample.classes={}
if sample==nil then sample={} end
sample.classes={}
-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
sample.classes.class=initArray(32)
function sample.classes.classmenu_ct(id)
menu(id,"Select your Class CT,Grenadier, Officer, Assault, Machine Gunner, Sniper ")
end
function sample.classes.classmenu_t(id)
menu(id,"Select your Class T,Rifleman, Officer, Assault, Machine Gunner, Sniper ")
end
-----------------------
-- TEAM -> CLASS --
-----------------------
addhook("team","sample.classes.team")
function sample.classes.team(id,team)
	if (team>2) then
sample.classes.classmenu_ct(id)
elseif team==1 then
sample.classes.classmenu_t(id)
end
end
-----------------------
-- SERVERACTION --
-----------------------
addhook("serveraction","sample.classes.serveraction")
function sample.classes.serveraction(id)
if player(id,"team")==2 then
sample.classes.classmenu_ct(id)
elseif player(id,"team")==1 then
sample.classes.classmenu_t(id)
end
end
-----------------------
-- CLASS SELECTION --
-----------------------
addhook("menu","sample.classes.menu")
function sample.classes.menu(id,menu,sel)
if (menu=="Select your Class CT") then
if (sel>=0 and sel<=5) then
sample.classes.class[id]=sel
end
elseif (menu=="Select your Class T") then
if (sel>=0 and sel<=5) then
sample.classes.class[id]=sel
end
end
end
-----------------------
-- SPAWN --
-----------------------
addhook("spawn","sample.classes.spawn")
function sample.classes.spawn(id)
if player(id,"team")==2 then
-- RIFLEMAN
if (sample.classes.class[id]<=1) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 0")
return "34,4,51";
end
-- OFFICER
if (sample.classes.class[id]==2) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 0")
return "20,1,53,51";
end
-- ASSAULT
if (sample.classes.class[id]==3) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 0")
return "30,4,51,";
end
-- MACHINEGUNNER
if (sample.classes.class[id]==4) then
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 0")
return "40,5,54";
end
-- SNIPER
if (sample.classes.class[id]==5) then
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 25")
return "35,3,53";
end
		elseif player(id,"team")==1 then
-- GRENADIER
if (sample.classes.class[id]<=1) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 0")
return "34,4,51";
end
-- OFFICER
if (sample.classes.class[id]==2) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 0")
return "20,1,53,51";
end
-- ASSAULT
if (sample.classes.class[id]==3) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 0")
return "30,4,51,";
end
-- MACHINEGUNNER
if (sample.classes.class[id]==4) then
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 0")
return "40,5,54";
end
-- SNIPER
if (sample.classes.class[id]==5) then
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 25")
return "35,3,53";
end
end
end
-----------------------
-- NO BUYING --
-----------------------
addhook("buy","sample.classes.buy")
function sample.classes.buy()
return 1
end
-----------------------
-- NO DEAD DROPPING --
-----------------------
addhook("die","sample.classes.die")
function sample.classes.die()
return 1
end