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CS2D Scripts hats bug/glitch/error :/hats bug/glitch/error :/
6 replies 1
That's how you've asked us:
i have problem with math but i hate math, i tried solving it, but i can't. can anyone fix math for me?
VADemon has written
We have no idea what code you're talking about and can't help.
That's how you've asked us:
That's how you've asked us:
i have problem with math but i hate math, i tried solving it, but i can't. can anyone fix math for me?
in all codes free image not work, idk why, i will give you an example, i get 2 hats :S
edited 2×, last 24.03.17 05:57:09 am
VADemon has written
All codes work for me, I don't know what you're talking about. Show us your code.
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addhook("say","anything") function anything(id,txt) if (txt=="!hat") then freeimage(id) id=image("gfx/hats_menu/hat1.png",1,1,200+id) return 1 end if (txt=="!hat2") then freeimage(id) id=image("gfx/hats_menu/hat2.png",1,1,200+id) return 1 end end
i have to say for you before, some times its work and some times not, idk what is the problem
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function new_players_array() local players = {} for id=1,32 do players[id] = {image = nil} -- player's "properties" end return players end players = new_players_array() addhook("say","anything") function anything(id, txt) local player = players[id] if (txt=="!hat") then if player.image then freeimage(player.image) player.image = nil end player.image = image("gfx/hats_menu/hat1.png",1,1,200+id) return 1 end if (txt=="!hat2") then if player.image then freeimage(player.image) player.image = nil end player.image = image("gfx/hats_menu/hat2.png",1,1,200+id) return 1 end end
You need to read the help pages first so you know what you're doing: image freeimage.
The image function returns the image's ID, which is the argument for the freeimage function. At the end of the freeimage function's help page it says that you must set the variable where you've stored the image's ID to nil (after freeing the image) for your code to work properly.
edited 1×, last 24.03.17 07:04:25 am
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function FadeImageLeave(id) if ( player.image ) then freeimage(player.image) player.image = nil end end function FadeImageDie(victim) if ( player.image ) then freeimage(player.image) player.image = nil end end addhook('leave', 'FadeImageLeave') addhook('die', 'FadeImageDie')
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