Spoiler
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--===================-- -- EXTREME CTF V.1 -- ----+ by baRD +---- --===================-- version=1.1 -- Script version... class={} --| HOOKS |-- addhook("join","joinMsg") addhook("menu","classMenu") addhook("spawn","spawnEquip") addhook("say","changeClass") addhook("spawn","selectClass") addhook("buy","antiBuy") addhook("walkover","antiPickup") addhook("drop","antiDrop") --| Functions |-- function joinMsg(id) -- Don't edit this function... 	class[id]=0 	msg2(id,"\169255255000Welcome to "..game("sv_name").."!!!") 	msg("\169255255000"..player(id,"name").." has joined the game...") end function selectClass(id) 	if(class[id]==0)then 		menu(id,"Classes,Soldier,Spy,Engineer,Sniper") 	end end function changeClass(id,txt) 	if(txt=="!cchange")then 		menu(id,"Classes,Soldier,Spy,Engineer,Sniper") 		 		return 1 	end end function classMenu(id,title,sel) 	if(title=="Classes")then 		if(sel==1)then 			class[id]="soldier" 			msg2(id,"\169255255000Type '!cchange' to change class...") 			if(player(id,"health")>0)then 				parse("killplayer "..id) 				parse("setdeaths "..id.." "..player(id,"deaths")-1) 			end 		end 		if(sel==2)then 			class[id]="spy" 			msg2(id,"\169255255000Type '!cchange' to change class...") 			if(player(id,"health")>0)then 				parse("killplayer "..id) 				parse("setdeaths "..id.." "..player(id,"deaths")-1) 			end 		end 		if(sel==3)then 			class[id]="engineer" 			msg2(id,"\169255255000Type '!cchange' to change class...") 			if(player(id,"health")>0)then 				parse("killplayer "..id) 				parse("setdeaths "..id.." "..player(id,"deaths")-1) 			end 		end 		if(sel==4)then 			class[id]="sniper" 			msg2(id,"\169255255000Type '!cchange' to change class...") 			if(player(id,"health")>0)then 				parse("killplayer "..id) 				parse("setdeaths "..id.." "..player(id,"deaths")-1) 			end 		end 	end end function spawnEquip(id) 	if(class[id]~=0)then 	 		if(class[id]=="soldier")then 			parse("equip "..id.." m4a1") 			parse("equip "..id.." lightarmor") 			parse("equip "..id.." he") 		end 		if(class[id]=="spy")then 			parse("equip "..id.." machete") 			parse("equip "..id.." stealthsuit") 			parse("equip "..id.." flashbang") 			parse("equip "..id.." flashbang") 			parse("equip "..id.." satchelcharge") 			parse("strip "..id.." knife") 			if(player(id,"team")==1)then 				parse("strip "..id.." glock") 				parse("equip "..id.." usp") 			end 		end 		if(class[id]=="engineer")then 			parse("equip "..id.." m3") 			parse("equip "..id.." mine") 			parse("equip "..id.." lightarmor") 		end 		if(class[id]=="sniper")then 			parse("equip "..id.." awp") 			parse("equip "..id.." lightarmor") 			parse("equip "..id.." fiveseven") 			parse("equip "..id.." flashbang") 			parse("strip "..id.." glock") 			parse("strip "..id.." usp") 		end 	end end function antiBuy(id) 	msg2(id,"\169100255000Buying is not allowed...") 	 	return 1 end function antiPickup(type) 	return 1 end function antiDrop(id) 	msg2(id,"\169100255000Dropping weapons are not allowed...") 	return 1 end
So if someone would likely do that, I would appreciate that..
Thanks!