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on:attack2 { 			jade 0.3; 	}
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on:impact { 		$tmp=impact_class(); 		$tmp2=impact_id(); 		//+6 Bonus Damage on Flesh 		if (compare_material($tmp,$tmp2,"flesh")==1){ 			damage $tmp,$tmp2,6; 		} 		freevar $tmp; 		freevar $tmp2; 	}