I did write a code, which results in freezing the game till leaving the server for the guy, who writes it.
The strange thing is, if I check the info of only 1 Player, I get (with a similar code) the same Infos below correctly shown. The Game only freezes for the "id", and doesnt show anything in the server/console.
PLAYERS[id].money
PLAYERSTEMP[id].lvl
are correct, and do exist.
I tried it with ~5-6 people playing.
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addhook("say", "msgcommands") function msgcommands(id,msg) 	if msg == "!infoall" then 		for _, i in pairs(player(0, "table")) do 			msg2(id,"\169000128255#"..player(i,"name")) 			msg2(id,"\169000128255ID: "..i) 			msg2(id,"\169000128255UID: "..player(i, "usgn")) 			msg2(id,"\169000128255SID: "..player(i, "steamid")) 			msg2(id,"\169000128255$"..PLAYERS[i].money) 			msg2(id,"\169000128255LVL: "..PLAYERSTEMP[i].lvl) 			msg2(id,"\169000128255-------------------") 		end 		return 1 	end end