Is it possible to check with lua if there were errors in file transfer when player joined?
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CS2D Scripts detect transfer errorsdetect transfer errors
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Is it possible to check with lua if there were errors in file transfer when player joined?
http://www.cs2d.com/help.php?luacat=all&luacmd=checksumfile#cmd
You can´t check the error code but it should be obvious if a player does have all files except the big ones.
You gotta use a reqcld so dont spam it on every of your 1337 files :3
What about setscore, setdeath ? Do they effect rank?
Maybe read/delete .dat files in stats folder with lua write command?
You can open them like a textfile. So you can open them with io functions and manipulate them.
These commands take score from scoreboard, not usgn
GG, no need to edit .dat files
edited 1×, last 12.05.18 08:25:08 am
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