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points,reload,sbuild,saytag,supgrade,msg,timer,barc1 = {},{},{},{},{},{},{},{}
parse('mp_building_limit "dispenser" 99999')
parse('mp_building_limit "turret" 99999')
parse('mp_building_limit "supply" 99999')
parse('mp_building_limit "gate field" 99999')
parse('mp_building_limit "wall I" 99999')
parse('mp_building_limit "wall II" 99999')
parse('mp_building_limit "wall III" 99999')
parse('mp_building_limit "barbed wire" 99999')
parse('mp_building_limit "Barricade" 99999')
parse('mp_building_limit "teleporter exit" 99999')
parse('mp_building_limit "teleporter entrance" 99999')
addhook("serveraction","action")
function action(id,action)
if action == 1 then
menu(id,"Main Menu@b,Points Shop|>>,"..msg[id].."")
end
end
addhook("say","say_tag")
function say_tag(id,txt)
if saytag[id] == 1 then
msg("\169000255000"..player(id,"name").."\169255255255 [ Professional ]\169000255000: \169255200000"..txt)
return 1
end
end
addhook("menu","menu0")
function menu0(id,title,but)
if title == "Main Menu" then
if (but==1) then
menu(id,"Points Shop@b,Full Money|3 Points,More Speed|5 Points,Molotov Cocktail|5 Points,M134|7 Points,Medic Armor|7 Points,Super Reload|20 Points,Super Building|25 Points,Special Tag|30 Points,Super Building Upgrade|100 Points")
end
if (but==2) then
menu(id,"Messages@b,I will kill you,,You are annoying,,That's not fair,,I am lagger,,Oh my god")
timer[id] = 1
msg[id] = "(Messages|>>)"
end
end
if title == "Points Shop" then
if (but==1) then
if (player(id,"money")==16000) then
msg2(id,"\169255000000Your money is already full")
pointshow(id)
else
if points[id] >= 3 then
points[id]=points[id]-3
parse("setmoney "..id.." "..player(id,"money")+16000)
msg2(id,"\169000255000Payment successful")
pointshow(id)
else
msg2(id,"\169255000000Your points is not enough")
pointshow(id)
end
end
end
if (but==2) then
if points[id] >= 5 then
points[id]=points[id]-5
parse("speedmod "..id.." 1")
msg2(id,"\169000255000Payment successful")
pointshow(id)
else
msg2(id,"\169255000000Your points is not enough")
pointshow(id)
end
end
if (but==3) then
if points[id] >= 5 then
points[id]=points[id]-5
parse("equip "..id.." 73")
msg2(id,"\169000255000Payment successful")
pointshow(id)
else
msg2(id,"\169255000000Your points is not enough")
pointshow(id)
end
end
if (but==4) then
if points[id] >= 7 then
points[id]=points[id]-7
parse("equip "..id.." 90")
msg2(id,"\169000255000Payment successful")
pointshow(id)
else
msg2(id,"\169255000000Your points is not enough")
pointshow(id)
end
end
if (but==5) then
if points[id] >= 7 then
points[id]=points[id]-7
parse("equip "..id.." 82")
msg2(id,"\169000255000Payment successful")
pointshow(id)
else
msg2(id,"\169255000000Your points is not enough")
pointshow(id)
end
end
if (but==6) then
if points[id] >= 20 and reload[id] == 0 then
points[id]=points[id]-20
reload[id] = 1
msg2(id,"\169000255000Payment successful")
pointshow(id)
else
if reload[id] == 1 then
msg2(id,"\169255000000You already bought Super Reload")
pointshow(id)
else
msg2(id,"\169255000000Your points is not enough")
pointshow(id)
end
end
end
if (but==7) then
if points[id] >= 25 and sbuild[id] == 0 then
points[id]=points[id]-25
sbuild[id] = 1
msg2(id,"\169000255000Payment successful")
pointshow(id)
else
if sbuild[id] == 1 then
msg2(id,"\169255000000You already bought Super Building")
pointshow(id)
else
msg2(id,"\169255000000Your points is not enough")
pointshow(id)
end
end
end
if (but==8) then
if saytag[id] == 1 then
msg2(id,"\169255000000You already bought Special Tag")
pointshow(id)
else
if points[id] >= 30 then
points[id]=points[id]-30
saytag[id] = 1
msg2(id,"\169000255000Payment successful")
pointshow(id)
else
msg2(id,"\169255000000Your points is not enough")
pointshow(id)
end
end
end
if (but==9) then
if supgrade[id] == 1 then
msg2(id,"\169255000000You already bought Super Upgrading")
pointshow(id)
else
if points[id] >= 100 then
points[id]=points[id]-100
supgrade[id] = 1
msg2(id,"\169000255000Payment successful")
pointshow(id)
else
msg2(id,"\169255000000Your points is not enough")
pointshow(id)
end
end
end
end
end
addhook("objectupgrade","FUpgrade")
function FUpgrade(i,p,g,t)
local t=object(i,"type")
if t==1 then t=3
elseif t==3 then t=4
elseif t==4 then t=5
elseif t==8 then t=11
elseif t==11 then t=12
elseif t==9 then t=15 end
n=player(p,"team")
x=object(i,"tilex")
y=object(i,"tiley")
r=object(i,"rot")
m=object(i,"mode")
d=object(i,"player")
if supgrade[p] == 1 then
parse("killobject "..i)
parse("spawnobject "..t.." "..x.." "..y.." "..r.." "..m.." "..n.." "..p)
return 1
end
end
addhook("buildattempt","FUBuild")
function FUBuild(p,t,x,y,i)
if sbuild[p] == 1 then
if t==20 or t==21 then
return 0
end
parse('spawnobject '..t..' '..x..' '..y..' 0 0 '..player(p,"team")..' '..p)
return 1
end
end
addhook("second","second")
function second()
local playerlist = player(0,"tableliving")
for _,id in pairs(playerlist) do
	 if timer[id] == 1 then
barc1[id] = barc1[id]-1
	 if barc1[id] == 0 then
msg[id] = "Messages|>>"
timer[id] = 0
barc1[id] = 11
end
end
end
end
addhook("reload","reload0")
function reload0(id,mode)
if reload[id] == 1 then
parse("equip "..id.." "..player(id,"weapontype").."")
parse("setweapon "..id.." "..player(id,"weapontype").."")
	end
end
addhook("join","join")
function join(id)
msg[id] = "Messages|>>"
timer[id] = 0
barc1[id] = 11
points[id] = 0
reload[id] = 0
sbuild[id] = 0
saytag[id] = 0
supgrade[id] = 0
if (player(id,"name")=="test") then
points[id]=points[id]+10000000
pointshow(id)
end
end
function pointshow(id)
parse('hudtxt2 '..id..' 1 "\169000255000Points: \169255255255'..points[id]..'" 7 435')
end
addhook("kill","kill")
function kill(id)
points[id] = points[id]+1
pointshow(id)
end
addhook("spawn","spawn")
function spawn(id)
parse("equip "..id.." 74")
parse("equip "..id.." 58")
parse("equip "..id.." 13")
parse("strip "..id.." 50")
pointshow(id)
end
The script is working good but the
saytag[id]doesn't work! why?
There is no other say hooks in the script and there is no other say hooks in another lua
why it won't work?
Some one fix the script for me
1 
Offline
Cure Pikachu