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points,reload,sbuild,saytag,supgrade,msg,timer,barc1 = {},{},{},{},{},{},{},{} parse('mp_building_limit "dispenser" 99999') parse('mp_building_limit "turret" 99999') parse('mp_building_limit "supply" 99999') parse('mp_building_limit "gate field" 99999') parse('mp_building_limit "wall I" 99999') parse('mp_building_limit "wall II" 99999') parse('mp_building_limit "wall III" 99999') parse('mp_building_limit "barbed wire" 99999') parse('mp_building_limit "Barricade" 99999') parse('mp_building_limit "teleporter exit" 99999') parse('mp_building_limit "teleporter entrance" 99999') addhook("serveraction","action") function action(id,action) if action == 1 then menu(id,"Main Menu@b,Points Shop|>>,"..msg[id].."") end end addhook("say","say_tag") function say_tag(id,txt) if saytag[id] == 1 then msg("\169000255000"..player(id,"name").."\169255255255 [ Professional ]\169000255000: \169255200000"..txt) return 1 end end addhook("menu","menu0") function menu0(id,title,but) if title == "Main Menu" then if (but==1) then menu(id,"Points Shop@b,Full Money|3 Points,More Speed|5 Points,Molotov Cocktail|5 Points,M134|7 Points,Medic Armor|7 Points,Super Reload|20 Points,Super Building|25 Points,Special Tag|30 Points,Super Building Upgrade|100 Points") end if (but==2) then menu(id,"Messages@b,I will kill you,,You are annoying,,That's not fair,,I am lagger,,Oh my god") timer[id] = 1 msg[id] = "(Messages|>>)" end end if title == "Points Shop" then if (but==1) then if (player(id,"money")==16000) then msg2(id,"\169255000000Your money is already full") pointshow(id) else if points[id] >= 3 then points[id]=points[id]-3 parse("setmoney "..id.." "..player(id,"money")+16000) msg2(id,"\169000255000Payment successful") pointshow(id) else msg2(id,"\169255000000Your points is not enough") pointshow(id) end end end if (but==2) then if points[id] >= 5 then points[id]=points[id]-5 parse("speedmod "..id.." 1") msg2(id,"\169000255000Payment successful") pointshow(id) else msg2(id,"\169255000000Your points is not enough") pointshow(id) end end if (but==3) then if points[id] >= 5 then points[id]=points[id]-5 parse("equip "..id.." 73") msg2(id,"\169000255000Payment successful") pointshow(id) else msg2(id,"\169255000000Your points is not enough") pointshow(id) end end if (but==4) then if points[id] >= 7 then points[id]=points[id]-7 parse("equip "..id.." 90") msg2(id,"\169000255000Payment successful") pointshow(id) else msg2(id,"\169255000000Your points is not enough") pointshow(id) end end if (but==5) then if points[id] >= 7 then points[id]=points[id]-7 parse("equip "..id.." 82") msg2(id,"\169000255000Payment successful") pointshow(id) else msg2(id,"\169255000000Your points is not enough") pointshow(id) end end if (but==6) then if points[id] >= 20 and reload[id] == 0 then points[id]=points[id]-20 reload[id] = 1 msg2(id,"\169000255000Payment successful") pointshow(id) else if reload[id] == 1 then msg2(id,"\169255000000You already bought Super Reload") pointshow(id) else msg2(id,"\169255000000Your points is not enough") pointshow(id) end end end if (but==7) then if points[id] >= 25 and sbuild[id] == 0 then points[id]=points[id]-25 sbuild[id] = 1 msg2(id,"\169000255000Payment successful") pointshow(id) else if sbuild[id] == 1 then msg2(id,"\169255000000You already bought Super Building") pointshow(id) else msg2(id,"\169255000000Your points is not enough") pointshow(id) end end end if (but==8) then if saytag[id] == 1 then msg2(id,"\169255000000You already bought Special Tag") pointshow(id) else if points[id] >= 30 then points[id]=points[id]-30 saytag[id] = 1 msg2(id,"\169000255000Payment successful") pointshow(id) else msg2(id,"\169255000000Your points is not enough") pointshow(id) end end end if (but==9) then if supgrade[id] == 1 then msg2(id,"\169255000000You already bought Super Upgrading") pointshow(id) else if points[id] >= 100 then points[id]=points[id]-100 supgrade[id] = 1 msg2(id,"\169000255000Payment successful") pointshow(id) else msg2(id,"\169255000000Your points is not enough") pointshow(id) end end end end end addhook("objectupgrade","FUpgrade") function FUpgrade(i,p,g,t) local t=object(i,"type") if t==1 then t=3 elseif t==3 then t=4 elseif t==4 then t=5 elseif t==8 then t=11 elseif t==11 then t=12 elseif t==9 then t=15 end n=player(p,"team") x=object(i,"tilex") y=object(i,"tiley") r=object(i,"rot") m=object(i,"mode") d=object(i,"player") if supgrade[p] == 1 then parse("killobject "..i) parse("spawnobject "..t.." "..x.." "..y.." "..r.." "..m.." "..n.." "..p) return 1 end end addhook("buildattempt","FUBuild") function FUBuild(p,t,x,y,i) if sbuild[p] == 1 then if t==20 or t==21 then return 0 end parse('spawnobject '..t..' '..x..' '..y..' 0 0 '..player(p,"team")..' '..p) return 1 end end addhook("second","second") function second() local playerlist = player(0,"tableliving") for _,id in pairs(playerlist) do 	 if timer[id] == 1 then barc1[id] = barc1[id]-1 	 if barc1[id] == 0 then msg[id] = "Messages|>>" timer[id] = 0 barc1[id] = 11 end end end end addhook("reload","reload0") function reload0(id,mode) if reload[id] == 1 then parse("equip "..id.." "..player(id,"weapontype").."") parse("setweapon "..id.." "..player(id,"weapontype").."") 	end end addhook("join","join") function join(id) msg[id] = "Messages|>>" timer[id] = 0 barc1[id] = 11 points[id] = 0 reload[id] = 0 sbuild[id] = 0 saytag[id] = 0 supgrade[id] = 0 if (player(id,"name")=="test") then points[id]=points[id]+10000000 pointshow(id) end end function pointshow(id) parse('hudtxt2 '..id..' 1 "\169000255000Points: \169255255255'..points[id]..'" 7 435') end addhook("kill","kill") function kill(id) points[id] = points[id]+1 pointshow(id) end addhook("spawn","spawn") function spawn(id) parse("equip "..id.." 74") parse("equip "..id.." 58") parse("equip "..id.." 13") parse("strip "..id.." 50") pointshow(id) end
The script is working good but the
saytag[id]doesn't work! why?
There is no other say hooks in the script and there is no other say hooks in another lua
why it won't work?