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function hit(victim_id, attacker_id, weapon, hpdmg) 	if player(attacker_id, 'team') ~= player(victim_id, 'team') then 		match_damage_temp[attacker_id] = match_damage_temp[attacker_id] + hpdmg 	return end
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function hitControl(victim_id, attacker_id, weapon, hpdmg) 	if player(attacker_id, 'team') == player(victim_id, 'team') then 		return 1 	end 	match_damage_temp[attacker_id] = match_damage_temp[attacker_id] + hpdmg	 end