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VIP Pick weapons
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I could make a script for that later today if nobody snipes me to it.
![cs2d lua hook](img/i_codehelp.png)
If it does you could simply use that in combination with
![cs2d cmd](img/i_codehelp.png)
![cs2d cmd](img/i_codehelp.png)
![cs2d cmd](img/i_codehelp.png)
If it doesn't you would have to use
![cs2d lua hook](img/i_codehelp.png)
![cs2d lua cmd](img/i_codehelp.png)
In both cases you would also have to check first if the item can be collected (e.g. allow only 1 primary and 1 secondary weapon etc). You can check what the player already carries with
![cs2d lua cmd](img/i_codehelp.png)
![user](img/i_friend.png)
edited 2×, last 12.03.23 09:40:19 pm
I gave up the moment I realised that the command
![cs2d cmd](img/i_codehelp.png)
![cs2d entity](img/i_codehelp.png)
I didn't want to finish this with that dead-end in mind.
For whoever wants to pick up from where I left off:
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local rules = { 	maxPrimaryItems		= 1, 	maxSecondaryItems	= 1 } -- Items CS2D allows the V.I.P. to pick-up. local whitelistedItems = { 	[01] = true, -- USP 	[57] = true, -- Kevlar 	[58] = true, -- Kevlar+Helm 	[59] = true, -- Night Vision 	[60] = true, -- Gas Mask 	[62] = true, -- Secondary Ammo 	[64] = true, -- Medikit 	[65] = true, -- Bandage 	[66] = true, -- Coins 	[67] = true, -- Money 	[68] = true, -- Gold 	[70] = true, -- Red Flag 	[79] = true, -- Light Armour 	[80] = true, -- Armour 	[81] = true, -- Heavy Armour 	[82] = true, -- Medic Armour 	[83] = true, -- Super Armour 	[84] = true -- Stealth Suit } -- Items CS2D does not allow the V.I.P. to pick-up. -- I never got to using this part, and I'm unsure on -- whether this is even needed. local blockedItems = { } -- Items that the V.I.P. should not pick-up. local ignoredItems = { 	[55] = true, -- Bomb 	[63] = true, -- Planted Bomb 	[71] = true -- Blue Flag } local function getHeldCount(p, slot) 	local pWpns = playerweapons(p) 	local count = 0 	for _, itemTypeId in pairs(pWpns) do 		if itemtype(itemTypeId, 'slot') == slot then 			count = count + 1 		end 	end 	return count end function walkover_hook(p, itemId, itemTypeId, ammoIn, ammo, mode) 	if player(p, 'team') ~= 3 then 		-- Not a V.I.P. 		return 	elseif whitelistedItems[itemTypeId] then 		return 	elseif ignoredItems[itemTypeId] then 		return 	end 	local slot = itemtype(itemTypeId, 'slot') 	if slot == 1 then 		if getHeldCount(p, 1) >= rules.maxPrimaryItems then 			return 		end 	elseif slot == 2 then 		if getHeldCount(p, 2) >= rules.maxSecondaryItems then 			return 		end 	end 	parse('sv_soundpos "items/pickup.wav" ' .. item(itemId, 'x') .. ' ' .. item(itemId, 'y')) 	parse('removeitem "' .. itemId .. '"') 	parse('equip "' .. p .. '" "' .. itemTypeId .. '"') 	parse('setammo "' .. p .. '" "' .. itemTypeId .. '" "' .. ammoIn .. '" "' .. ammo .. '"') end local function init() 	-- Hooks. 	addhook('walkover',		'walkover_hook',	 0) end init()
Problems:
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![cs2d entity](img/i_codehelp.png)
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![user](img/i_friend.png)
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